200,016 Commits over 4,140 Days - 2.01cph!
Added initial C++ source files
Added project copyright
added a bunch of sitting/sleeping anims for the animals
added sleep or sit to these animals
Before > Create Scene wizard fixed
Removed unused blueprints
deer skeleton, male only
mesh name is "deer_skeleton"
Start on Child Play behaviour group.
Added Character and GameMode BP
Removed collision from auditorium walls
Added basic cinema character movement
Made a bunch of shit static that can be static, yay.
Groups now store a KnownUnitsArray, populated my member sense data
UnitManager tribe knowledge visibility stuff
Changed how xp history is recorded
Added xp.history <userid> - returns player's xp history
Fixed lootspawn warnings, due to blueprints being gone
SteamVR plugin, Player (VR) prefab, vr_test scene
VR teleport uses terrain not zero Y
Children will no longer carry heavy logs, or craft weapons and tools
Goal settings editor shows weight sliders on element headers
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.
- Project startpoint setup
- finished setting up project
- Basic camera and stat work
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Agent's clear their internal decision log at the start of each tick, DecisionLog copies them post tick, no longer tracking tick count in AgentManager (improves decision logger behaviour)
Data
should be clean now ....hopefully
TimeValue attribute/drawer