199,994 Commits over 4,140 Days - 2.01cph!
Added timeout to package collision
Desires data properly assigned in Unit.Desires.AddDesire
Desire.Equals overloads compare DesireParameters rather than Desire
ActionState reset handling/cleanup
Fixed Wait Action state handling causing errors
- Started porting the simple AI to Behaviour Designer as a learning exercise
Clamp Unit senses radius to 75, fixed scale of the trigger itself
feature complete ownership functonaility (unless its broken )
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Some minor cleanup to the combat ability selector code and a suggestion/comment.
made ragdolls stop glitching when scale is not 1
add force to correct bone from correct distance in ragdoll when hit by arrows(has some other problems)
EAC hashtool config updates
Temp caching target for slightly better readability.
Removed range check for ranged attacks when shooting.
Benchmark results use a truncated average instead of plain average
Rendermode benchmarks
Lets only clean up the dead after Post state of sim tick
Moved tick of Effects away from Sim Tick.
Fixed moving to target Abilities not having access to current combat ability
Action.BreakChain renamed to Break, logs on break when agent.Entity is selected for debug
UnitCollection now has a proper data type (UnitCollectionSettings)
fixed item description text
Unit collections tab in data editor
Fixed bad field instantiation in UnitSettings
Removed another range check for ranged abilities
Trigger radius for senses should be a bit smaller now
UnitSettingsEditor NRE fix
- More Behaviour Tree learning
Added generic unit collection settings,
Fixed TakeFromDispenser not allocating state array on enable
Package mission can be won
cleans up now
Crafting queue cleanup
Double click craft
Touched 2800 meta files for no good reason
Actions : TakeFromDispenser waits for callback instead of ending, when it should
Fixed shitty view management bugs
first pass sneaking anims
Effects component removes all active effects in PreDestroy
Unit.Items.OnPickedUpItemCallback now properly tests picked up items against existing unfufilled Desires
Feedback, analytics, fixed massive onvalidate bug