199,425 Commits over 4,140 Days - 2.01cph!
Automated Windows Build #385
Automated Linux DS Build #385
players standing up when sleeping (until you approach them) should be fixed 100%
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
pre unity cinematics plug
Broke a lot of shit for Diogo <3
Speedtree spring cleaning.
Fixed broken logs and stuff.
road shading more seamless
Merge from shelve
BC Selectors stored in AI database (now resuable), lots of schema changes
Fixed issues in the AI Designer caused by re-ordering BehaviourChain elements
Fixed NRE in ConditionSettings.GetUsageCount
AI database validation and sorting/find unused tool in editor
Removed a bunch of unused database entries
fixed a null pointer bug with the sleepingEvent code
* Removed *.sw.vtx
* Fixed physics mesh on arm_base_b.mdl & metal_plate_pipe.mdl
* Updated Jeep, Airboat and Jalopy seats - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
Automated Windows Build #386
Automated Linux DS Build #386
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Automated Linux Build #387
Automated Windows Build #387
Automated Linux DS Build #387
made a bunch of weapons hit centre of screen again - source update
Merged FasterBuilds branch
fixed issues with some melee weapons not striking centre of the screen
Shop shit and network menu
First draft of Trait Discovery
Added PlayerProgression component and UI Widget
Tweaks to traits data and handking
Traits component adds 3 random traits to all units on init for testing
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders