199,361 Commits over 4,140 Days - 2.01cph!
- WIP collision system improvements to make it less shit and stupid
- new CollisionMask component
- BaseMovement and BaseProjectile can now check CollisionMask component if present
- Barrier ability collision now uses CollisionMask
- Added CollisionMask to room gates/forcefields
airfield work backup
Power substation models/LODs/COLs/Prefabs and textures
Damage properties are stored on projectiles
Shotgun buckshot uses headshot damage multiplier of 1.25
Fixed revz opengl missing name plates (RUST-1158)
lengthened loaded crossbow deploy anim
update to vm crossbow source anims
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
▍ ▌▅▅▅▍▆▌▋ ██▉▊▊ ▉█▍▍▅▉▊▇/█▍▆▄▊▊▉▄
▍▍▍ ▅▉▆▄ ▆▊▋▄ ▊▋▍█▄▆▄ ▆▆▇▅ ▌▅█ ▉█▆▌ ▅▇▉▇▋█
Rocket LOS check improvement (RUST-1152)
Resized luts to 256x16 to speed up climate blends
Moving towards multiple parallel GPV slots in Agent+Behaviour. This is the first step, where all external calls just default to SlotA (for lack of a better slot name).
Trait descriptions in discovery UI
Remove audio files for unused song
Preserve sample rate on music
crude oil collision fix (perhaps they will spawn under dome now?)
FOR FUCK SAKE change glass center pivot for particle
FOR FUCK SAKE rebuild tile and room
FOR FUCK SAKE adjust gate collision thickness, fixing forcefield not to display
most important change of the month - ceiling lights are cheaper and cast more light
roadsign armor more expensive
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp)
hoodie armor buff
small stash cost reduced to 10 cloth
FOR FUCK SAKE splash with animated space background...just because
fixed the 3rd person drink animation so it holds the bota bag properly
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
FOR FUCK SAKE game over scene
sentry gun unlocks at level 18 instead of 24
sentry gun parts found in radtowns (rarely)
lasersight unlocks at level 24 (was 25)
touched a bunch of files because why?
Renamed slot types to Primary and Secondary (rather than SlotA and SlotB).
Warn on duplicate bone ID in skeleton properties
Tweaked eye adaptation and tonemapping to fix overbrightness
Turned off tonemapper debug
Automated Linux DS Build #390
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
Automated Linux DS Build #391
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression