199,361 Commits over 4,140 Days - 2.01cph!

9 Years Ago
9 Years Ago
9 Years Ago
- WIP collision system improvements to make it less shit and stupid - new CollisionMask component - BaseMovement and BaseProjectile can now check CollisionMask component if present - Barrier ability collision now uses CollisionMask
9 Years Ago
9 Years Ago
- Added CollisionMask to room gates/forcefields
9 Years Ago
airfield work backup Power substation models/LODs/COLs/Prefabs and textures
9 Years Ago
merge from main
9 Years Ago
Damage properties are stored on projectiles Shotgun buckshot uses headshot damage multiplier of 1.25
9 Years Ago
Deployables
9 Years Ago
Fixed revz opengl missing name plates (RUST-1158)
9 Years Ago
lengthened loaded crossbow deploy anim
9 Years Ago
update to vm crossbow source anims
9 Years Ago
Replaced deluxe eye adaptation and amplify color with unity cinematic effects; eye adaptation now 2x faster
9 Years Ago
▍ ▌▅▅▅▍▆▌▋ ██▉▊▊ ▉█▍▍▅▉▊▇/█▍▆▄▊▊▉▄ ▍▍▍ ▅▉▆▄ ▆▊▋▄ ▊▋▍█▄▆▄ ▆▆▇▅ ▌▅█ ▉█▆▌ ▅▇▉▇▋█
9 Years Ago
Rocket LOS check improvement (RUST-1152)
9 Years Ago
Resized luts to 256x16 to speed up climate blends
9 Years Ago
9 Years Ago
Moving towards multiple parallel GPV slots in Agent+Behaviour. This is the first step, where all external calls just default to SlotA (for lack of a better slot name).
9 Years Ago
town sign cost decrease
9 Years Ago
Trait descriptions in discovery UI
9 Years Ago
Remove audio files for unused song Preserve sample rate on music
9 Years Ago
Build sln
9 Years Ago
Updated material bundles
9 Years Ago
crude oil collision fix (perhaps they will spawn under dome now?)
9 Years Ago
FOR FUCK SAKE change glass center pivot for particle FOR FUCK SAKE rebuild tile and room
9 Years Ago
FOR FUCK SAKE adjust gate collision thickness, fixing forcefield not to display
9 Years Ago
most important change of the month - ceiling lights are cheaper and cast more light
9 Years Ago
roadsign armor more expensive
9 Years Ago
xp from barrels only awarded if destroyer is nearby (no sniping barrels for xp) hoodie armor buff
9 Years Ago
small stash cost reduced to 10 cloth
9 Years Ago
FOR FUCK SAKE splash with animated space background...just because
9 Years Ago
fixed the 3rd person drink animation so it holds the bota bag properly
9 Years Ago
can no longer input items into loot boxes/trash piles (fixes exploits causing them not to respawn)
9 Years Ago
FOR FUCK SAKE game over scene
9 Years Ago
Deployables
9 Years Ago
sentry gun unlocks at level 18 instead of 24 sentry gun parts found in radtowns (rarely) lasersight unlocks at level 24 (was 25) touched a bunch of files because why?
9 Years Ago
protocol++
9 Years Ago
server treefabs
9 Years Ago
stuff
9 Years Ago
Merged from main
9 Years Ago
Renamed slot types to Primary and Secondary (rather than SlotA and SlotB).
9 Years Ago
Warn on duplicate bone ID in skeleton properties
9 Years Ago
GameManifest.DoGenerate
9 Years Ago
Tweaked eye adaptation and tonemapping to fix overbrightness
9 Years Ago
Turned off tonemapper debug
bot
9 Years Ago
Automated Linux DS Build #390
9 Years Ago
Fixed item containers of certain weapons being locked for player input (cc Helk, regression from 15732)
bot
9 Years Ago
Automated Linux DS Build #391
9 Years Ago
Desperate attempt at fixing mesh issues on rock_cliff_a: touched, changed tangent computation and turned down compression
9 Years Ago
vm crossbow tweaks