199,361 Commits over 4,140 Days - 2.01cph!
Procgen scenes and prefabs for power substations
- Asteroid enemy tweaks
- Added exit room to asteroid tileset
- Rebuilt prefabs
Default water quality = 1 (refl also 1)
Default aa quality = FXAA
- BT fix for asteroid laser beam enemy not always starting with smallest sized lasers
- Redcued health of asteroid bugs to 1
- Fixed some asteroid room spawn locations that were causing enemies to spawn in unreachable places
- rebuilt prefabs
Replaced bloom's 7 (7 sp) gaussian with optimized 9 (5 sp) gaussian; now 10% faster
Wood doors much more vulnerable to explosives
Reverting some model state tick changes I believe to be fucked
Changed the assigned body parts of some lower body player bones (since the upper legs of the mesh are skinned to the hip bones)
lowgrade fuel keeps lights lit longer
ownership share for providing resources increased to 50%
if someone kills an animal with your tool you get xp
fixed bug where you could sometimes bypass loot item input protection
Added bone name to vis.damage
- Added quad plasma turret brush to Rotorz
- Added some quad plasma turrets to some factory rooms
- Rebuilt
doubled max xp for finding barrels/loot crates (helps with late game grind, less xp falloff )
increased gathering maximum xp by 50%
increased max xp from others crafting item
increased xp earn rate from others gathering for you (diminishing still in effect)
Reduced bloom overhead by another 10% costing tolerable change to overall brightness
Exposed more bloom params
Automated Linux DS Build #392
crossbow deploy extended in code
supply drop blocks player item input
Disabled mesh compression on rocks, see if that works
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Automated Linux DS Build #393
FOR FUCK SAKE temp change for level selection scene
FOR FUCK SAKE fix goal room block
FOR FUCK SAKE dim star intensity
FOR FUCK SAKE darken background and asteroid debris, removed the small forground debris
FOR FUCK SAKE tweak cloud
FOR FUCK SAKE rebuild asteroid room
Automated Linux DS Build #394
removed PlayerItemInputBlocked check
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Automated Linux DS Build #395
Automated Windows Build #395
Automated Windows Build #396
Automated Linux DS Build #396
Got rid of all keywords on unity's tonemapper; eye adapt forced on
Added safe model. Network++
first pass at a proper setup for combat on torso mask mixed & locomotion animations