200,016 Commits over 4,140 Days - 2.01cph!
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
Fixed missing topology texture on power_sub_big_1
Unit age/gender scale data moved to Aging component parameters
RUST-1255 Fix attempt ladder hatch
RUST-1254 Fix attempt stone doorway
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge
Various Desires TODO/comments
fixed digitalcamo skin messing up holosight
Better biome transitions, fixed random lone palm trees
Building topology once again blocks all decor
Removed driftwood from arid beaches
deer yooth material update - deer yooth material update
this merge.....
revert because my merge broke it
Improved standard lighting extension support for rust/std shaders; forward cases
Added vpos to free up one interpolator in certain cases
Added dither opacity mask for when using temporal-aa; fallback to cutout mask; shadow compatible
Added dither opacity mask base component (singleton) to main camera prefab
Added first version of rust/standard-hair shader; spec, kajiya-kay, not physically accurate
elder female view model properly setup (to use the regular adult) so no longer uses the child
missed files from last checkin
Fixed empty spawn filter (errors)
Food Need, Human-Food module tweaks
Minor senses formatting
Fixed AI modules being installed multiple times
Waking up from sleep tweaks
boar child and clicked ragdoll button on deer as I forgot for last checkin
Spiral stairs block - proof of concept
Added trimming support to path interpolator
Improved power substation spawning
Sitting and Sleeping behaviours handle all their animator trigger/bool stuff, removed those Actions from related Effects
Syncing camera prefab from main so changes can be compared
Synced TOD
Added truck lights
Fixed Minimap lamp culling
made the staring in to infinity part of tripping animation last longer
Fuck this shit (scene view synced camera)
Proper main camera. Deleted the others.
Merged cam thing into main pre.
Fix for motion vector shader mishandling non-HasLastPositionData; fixed particles getting extreme/wrong blur
Tweaked noise levels: People should no longer wake up from everyone else snoring
Hooked up missing game start trigger
Merge from accidental yet aply named branch
Fixed AssetMenu not grouping things correctly.
ActionSettingsWrapperDrawer uses AssetMenu
Editor tweaks, desire drain data (unused)
Scorching effect now shows in UI