201,600 Commits over 4,171 Days - 2.01cph!
Trucks can now (slowly) drive to targets
Automated Linux DS Build #20
particle system snow kicked up
Fixed bumhead and other skin-related lighting issues
Cherry picked bumhead fix
17104
Health events + hitmarkers
Player energy bar example
Updated steamworks, force platform on osx
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
Use right icon for items in inventory main menu
Fixed drag sprite not using skin
Show new type skins in inventory
Removed food crafting category
Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
added worldmodel script to map.worldmodel prefab
Basic in-vehicle animation mode implemented. "Animation" is static right now
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
Merging in latest changes.
prerelease server join fix(temp)
Fix for doors not working properly
Added driver/passenger support, and more seats to vehicles
More baseline holdable crap
Fixed inactive vehicles "bouncing"
Merge: Fixed inactive vehicles "bouncing"
made the LR300 rear sight more large so it's easier to aim down sights
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
bolt rifle disabling Ironsights when cycling the bolt