199,311 Commits over 4,140 Days - 2.01cph!

2 Years Ago
Fix out of range NRE
2 Years Ago
Added overridePickupTime to entity pickup settings, parachute takes 12s to pick up
2 Years Ago
Fixed backpack notifies not working after 85060
2 Years Ago
Reworked parachute repacking process, instead of adding an "unpacked' parachute to the players inventory when landing the unpacked parachute now gets dropped in world space Player can pick it up like any other item to repack it
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Try ComputeBuffer.SetData() instead of ComputeBuffer.BeginWrite() when expanding the compute buffer
2 Years Ago
Rework how we update the current backpack item since we don't send the main item container to other players Use the player's save data to store a current backpack item id so it's always accessible to everyone
2 Years Ago
Merge TugboatJuly -> Main
2 Years Ago
Disable Water5 correction forces on tugboat - rule out ApplyCorrectionForces as the cause of the sinking reports
2 Years Ago
Functional ground effect
2 Years Ago
Added global.blockServerEmoji convar to allow clients to opt out of receiving server emoji
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix MaterialPropertyBlocks not having new ComputeBuffers assigned when the ComputeBuffer is "resized"
2 Years Ago
Merge Main -> TugboatJuly
2 Years Ago
Shockwave + ground effect tests
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
More cleanup & hopefully fixes
2 Years Ago
Explosion iterations
2 Years Ago
Panel.PaintAt restores zpos of the panel Panel.PaintManual can now render panels larger than the screen
2 Years Ago
Added screwdrivers
2 Years Ago
fixed missing base color in a couple of materials
2 Years Ago
Added missing ambient light to festive garland window
2 Years Ago
fix for ramp/steps blocker
2 Years Ago
Explosion tonemapping iterations
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
merge from main
2 Years Ago
merge from safezone_viewmodel_fix
2 Years Ago
merge from skull_trophy_fix
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
Explosion files & research backup.
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Cleanup
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from main
2 Years Ago
collision update
2 Years Ago
brutalist skin roof colliders tweak
2 Years Ago
Fix stackoverflow from typo Fix setting DrawCallCount to material count instead of submesh count
2 Years Ago
Refactor & fix writing IndirectArgs
2 Years Ago
Fixed a crash due to BSP ZIP hash collision Try to prevent static prop lightmap crashes when given invalid data
2 Years Ago
Always add an initial pass when creating tool instance.
2 Years Ago
Pause water system too. Added button to open screenshots folder in explorer.
2 Years Ago
Refactor & fix initialization / cleanup of arrays + compute buffers Fix IndirectArgs not being rewritten after expanding the compute buffer Support renderers that have more submeshes than materials Remove redundant testing convars
2 Years Ago
large oilrig S2P
2 Years Ago
re-applying 84964
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
updated roof conditionals models, gibs, colliders to fit whithin bounds of vanilla tiers
2 Years Ago
Test chaining screenshot capture. Set timescale to 0 before starting so that the shots are all the same, and back to 1 after.
2 Years Ago
Merge from main