199,999 Commits over 4,140 Days - 2.01cph!

5 Years Ago
▄▉▅▅█ ▋▌▆▅ ▌█▆▌▇█▍▉▊▇/▋▇▇
5 Years Ago
█▆█▍▍ ▌▇▋▍ █▊█▅▋▋▇▅▍▇/█▆▄
5 Years Ago
▍▍▋▋▉ ▍▍▆▌ ▅▍▋█▆▄▋▋▇▇
5 Years Ago
█▊ ▄▉▄▅█▋▋▋▆▍
5 Years Ago
▍▇▇▇▊ ▆▄▆▊ ▇█▅▅
5 Years Ago
▇▄▊▅▅▇▉▋ █▄▋ ▇█▋▍ ▌█▉▆ ▌▊▄▌▅▇▋▉▉▋ ▌▌▌▉▇▊▊▇ ▆▊ ▋██▅
5 Years Ago
Compound interactables improvements/cleanup WIP
5 Years Ago
▇█▆▋ ▆▊▊ ▋▆▆▆▋▄'▊ ▉▉▊▆▅ ▄█ ▊▉█ ▅█
5 Years Ago
▌▅▉█▋ ▋▆▆▅▍▉▄▇▅▌▍ ▅▊▅▊▆ ▇▇ ▄▄▋▍▋▌█▋▄ ▇▆▊█▌▆▅▄
5 Years Ago
▋▉▅▄▌▍ ▇▆▌▅▄█▍▅█ ▋▇█▄▍ ▄▌ ▄▇▌█▆ █▇▌▍█
5 Years Ago
▆▋▄█▉▇▄▊█▄ ▌▅▍▉▇
5 Years Ago
▊█▇▆ ▄▉▉ ▅▇▊▅ ▇▆▄▊ ▆▊▍▍▇
5 Years Ago
▅▅▋▍▊ ▊▅▊▆▇▇▉▉▉▍ ▉▆ ▇▍▍▇ ▊▆▊▇▆▍ ▇▍▋▅
5 Years Ago
▊▌▄ ▋▅▋ ▊▅ ▅▍▊▋▌▍
5 Years Ago
▅▉▇ ▉▋▌▆▊▍ ▉▌▍▅ █▉▇█▄▌▆▄▅ ▌▍ ▅▍▆▅█ ▅█▊▋▄ █▄▇▅▊▍ ▆▄▆ █▉▌▄▊ ▍▄ ▌▄▄▆ ▄▍▊▇▇▋▊▄
5 Years Ago
▉▆▊▇▆ ▄▋▅▌▆▅▆█▍ ▌▋▍█▌▌▍▍ ▊▉ ▄▇▇▉▅ ▇▄▇▇▍▅▄ ▉█ █▇▉▌▊ ▇▄▍ ▋▊▌▍▋▊▇ ▄▌▊▉▄ ▆▍ ▊▆▄▉▅▋ ▌█▌▌
5 Years Ago
▄▍▍▅▌ ▅▇▊▋▌██▌█▅ ▄▉▌▌█ ▌▊▉▆ ▍▋ ▉▍▌▉ ▊▅▍▍▋▄▋ ▋▆▌▋ ▉▄▆▉▄
5 Years Ago
▉▊▆▍▇ ▆ ▌▅▊█▊▊▅ ▌██▅▆▌ ▄▊█▇▌▌ ▄▊ ▆▉▋ ▆▌ ▉▍ █▍▌▄▄▆ ▍▆ ▉▅▍▅▄▉▊▊ █▋ ▌▊█ ▅▇▇▄▇▉▉▊ ▌▅▌▅▅█ ▉▉▄▅▉ ▄█▌▆ ▌▋▄▄▊▍▆ ▉▍▌▉▆▊ ▉▄▋ ▊█▊▊▍▅▄▌ ▅▅▄█▊▆ ▉▍▆▄ █▇▆ █▍▊▉▊▌ ▆▊▅▌ ▄ ▄▇▍▊▋▆
5 Years Ago
▄▇▉▋▍▇█ ▊▉▅▍▌ █▇▋▌. ▋▉▋▊▉▅▅++
5 Years Ago
▉▄▌▉█▉▍▅▇▋ ▆▄▋ ▌▄▆ ▆▍▋▆ █▍▄▅▊▋ ▍▄▄▅ ▉▇▋▌▋.
5 Years Ago
Desert outpost
5 Years Ago
▍▅▋▌▅▌▊▊▄▊▄▋▊ ▆▍▇▄▅ ▊▅▄▅▉ ▅▇▌▇▅ ▆▋█▉▉▌▊ ▋▋▊▆▇
5 Years Ago
server compile fix
5 Years Ago
Ok do it the lame way
5 Years Ago
merge from keylock_lock_on_deploy
5 Years Ago
Try to make default spawnlists not marked as userconfig
5 Years Ago
Moved spawnicon queue behind a convar (spawnicon_queue), defaults to 0, made it target 10fps not 30 when enabled + minor under the hood changes
5 Years Ago
Prevent crashes when dying NPCs create ragdolls and apply infinite force to them
5 Years Ago
renamed sodapoppin facemask to kitten facemask
5 Years Ago
Auto lock keylocks on deploy
5 Years Ago
NPCs can now automatically open brush doors, unless the door specifically disables thiis
5 Years Ago
Added a suicide option to the escape menu. Only appears when connected to a server.
5 Years Ago
Monument AI conversion tool now converts scientist spawners, sets any waypoint path links. BaseFollowPath state now triggers the error event when there's no path. NPCSpawner now sets any path data. Added ScientistNPCSpawner, extends NPCSpawner.
5 Years Ago
Adding genericsmall loot container Updated all needlessly oversized crate panels
5 Years Ago
Fix for mipmap streaming override not working sometimes. Re enabled viewbob etc.
5 Years Ago
Added AIInformationZone.GetNearestPath to find the AIMovePointPath with the nearest waypoint to the specified position. BaseFollowPathState will now automatically start following the nearest path if a specific one isn't specified.
5 Years Ago
Refactored facing direction override support down from NPCPlayerNavigator to BaseNavigator. BaseFollowPathState now sets navigator direction for look at points.
5 Years Ago
source files
5 Years Ago
▋▊ █▊▄▉▊▅ █▍▊▅▋ ▆▊▆▌▅▌
5 Years Ago
▆▇ ▋█▉▊▅▊▆ ▉▍▇▄▊▍ ▊█▉▌▉
5 Years Ago
source file updates
5 Years Ago
utils update
5 Years Ago
Changed candy materials to use standard shader so that we have no materials using forward opaque path
5 Years Ago
Added support for path reversing to AIMovePointPath and BaseFollowPath state. Added support for waypoint look-at points to BaseFollowPath.
5 Years Ago
Allow deployable placement inside watch tower
5 Years Ago
Modified a few shaders so that all pass types are in the same order for all shader lods.
5 Years Ago
Support transparent / grabpasses correctly, correctly calculating spherical harmonics in world space.
5 Years Ago
merge from main
5 Years Ago
merge from satchel_skin_split
5 Years Ago
merge from aimcone_fix