201,353 Commits over 4,171 Days - 2.01cph!
▉▆▄▄▆▊▉ ▌▊▅▌▍ █▍▄ ▅█▇▊█▋▇ █▅▍▍▉▆▊█▄
Fixed unable to plant next to Pumpkin in phrases mature, fruiting and dying while planted in a planter
▄▇▍█▌ ▄▆▇▇▄▊▉ ▇▇▍▇▅█▊▆▇ ▊▍▄▊▄▍ █▌▄ ▍▉█▇▄▇ ▇▍▉ █▌▌▋
Fixed broken cave_large_sewers_hard culling volume section
kayak paddle - model & animation update
DoPrepare on CodelockedHackableCrate_Oilrig so the editor stops complaining PrefabID
Fixed top gap when placing vending machine inside a door way
Merge from growable_rain_merge
Cherry picking
56232 with "ignore traceablity" enabled (no idea if this is going to work)
East road & parking for fishing village.
Fixed shore wetness distance inconsistency between terrain and rock/walkway
▅▍█▆ ▄▍▉▋█▉▊▌▄ ▉█▍▌▅▅█▇ ▍█▌▆▇▄▅ ▋▍ ▇ ▉█▍▋▋▍▋▍▍▆ ▊▅██▆▄ ▇▋▍ ▋▆▌█▆▆ ▉▉ ▄▋▌▇▄ ▉▅▄ █▄▋▋▄▄ ▅▆▅▋ ▌▄▇▍ ▆▊█▋ ▆ ▅▋▍▊▉ ▅▇▋▆▄▍▉▊
▆█▌▄▉▍ ▍▊▅▉▆▉██▆ ▄█▆▍▇▇▄ ▇█▇▆▉ ▋▇▌▆▆▅▅ ▌▌ ▅▆▅█ ▌▉▄▅▋▅
Merge MoreVehicleWork -> Main
▅▇-▄▌▅▅▊▋ ▆▌▅▆▊▉▄ ▋▄▍▅▊▄█ ▅▅▄ ▄▇▍▅ ▇▊ ▄▉▍ ▄▊▆█▊▋▋▄
Clear looking at data if the trace is rejected on the final menu options test
▄▌▊▇▆ █▋▋▍ ▄▊▋▆█▊█▅▊▄/▌▌▍/▋█▌▌▉▊▉▋▍_▉▋▌▇▉▊▄
Epic file gymnastics to get road splines to ignore certain terrain sections
▍▄█ ▅ ▉▅▄▋▆ ▌▆▄▅▇█ ▋▊ ▍▍▉▄█ ▋▇▆ ▍█▍▍ ▍▊▍ ▇▋▆▆ ▊▍▆▆▊▌█ ▆▆█▊ ▅▋▊▉ ▋▊▇▆█▆▄▌ ▊▋▄▌▇▅ ▆▊█▄▅▄▊▊ ▊▍▅▄█▅▋▆
▍█▄▊▊ █▅▋▍ ▅▋█▋▇▄█ ▌▋▌▌▋▄ █▊▄▊ ▋▋▇▆▍█▉▊
Pre road terrain ignore flags
▌▌▊▆▋▋▆ ▋▋▇▇▍█▆ ▊▆▍█ ▌▄█▉▄▍▌ ▇▄ █▌▊▆▍▋▊▌ ▅▇▆▉▍▉ ▋▅▌▅▍▇
▇▉▍▄▇▌ ▋▆▊▄, ▉▅▋▋▍▉▉▌▋▊ ▇▆▍ ▊▋▋▅▌ ▉▌▌▊ ▇▉▉▄█▉█▇▋█ ▉▋▉ ▄▍▅▆ ▍▄▉▍▇ (▆▄▊▇ ▇▉▊▍▋ ▋▅ ▍▋▅▆▌▄▍ ██▌ ▌▋▆▄▊▋▄)
Dof target mode should now work when playing a pre recorded camera animation
▆█▅▅▉▇▄▆ ▅▉▊▄▍▊▅ ▄▌▇▊▄▌▆▆▆ ▇▅ ▋▇█▊ ▇▉▋█▅▌▅
▋▅█▍▄ █▉▋▍ ▅▌▆▆▅ ███ ▋▊▋▊▄▄▌
More coastline & related.
Make the AI controlled drone face the direction its moving
▊▍▊▅▆▍▋▋▉▋▍▅▉ ▄▊▍▋▆: ▉▅▅▄▇█▌ ▍█▆▄▊▉▆▋▇ ▇▊▄ █▌ ▆▌▍█▊▌ ▅▍▍▇▋▍█ █▉█▉▉ - ▆▆▇▉█▊▌ ▅▊▇▅ ▊▍▍▇▇▆
Moved ViewmodelClothing ForceLabel from OnValidate to DoPrepare
Moved Model ForceLabel from OnValidate to DoPrepare
Remaining Site B topside spawns & surrounding terrain
Disable drone movement when colliding with something
Allow landing and takeoff instead of constantly hovering
Textures/mats for unique site B underground look
Fixed all broken Site B prefabs
Area around radtown3 and along new northern mountain road.
Road barriers and relevant signs in a few areas.
Site A checkpoint.
Bespoke radtown3 refresh with new layout and no broken prefab links
Fixed issue with cliff shader not getting correct biome tint.