201,593 Commits over 4,171 Days - 2.01cph!
Fix glass renderer health conditional values not matching the collider conditionals
Merge from vending_search_improvements
Fixed using incorrect match percentage when comparing shortname and translated name matches
Lit torch now lasts the full duration of the night
Adjust roadsign entity bounds. Fixes missed hits
Finished most of the main cliff shader.
Ensure skull is dropped when skull trophy is destroyed (was 0.75)
Fixed skull Trophy mismatch ground watch and socket mod layers (fixes sometimes breaking when building nearby)
Train tunnels update / Prototype junction switch / Overpass polish
Added terrain checks to Stables A and B - always spawns in temperate biome
Prevent studiomdl.exe from writing to out of bounds memory (MAXSTUDIOANIMBLOCKS)
Increased MAXSTUDIOANIMBLOCKS to 512
Fixed SetActiveWeapon on the player while holding a prop with grav gun putting the prop into an invalid state
Fixed not having an active weapon causing ItemHolsterFrame to not be called on any weapon
Clientside gravity gun object detachment when a serverside weapon switch happens also destroys the clientside physics object the gravgun creates like a dropping/punting the object would
Stables no longer roadside due to needing a safezone
Setup Stables road and trail routes
increased prevent build volume
Fixed some road connections types being set to road instead of trail
Fixed floating decor on trainyard hill
Fixed an infinite loop issue with steamworks.GetList which caused
Remove util.RelativePathToFull as it serves no purpose in non menu states
More references cleanup from deprecated models
Stables only spawn in T0 and T1
Reduced count to 1
Underwater rock scene review
merge from car_cost_balance
Removed missing scripts on fireflies prefab
Unfucked the driftwood(TM)'
Reduced updated vehicle_parts collider
Lowered scrap cost of vehicle parts from vendors - sellorders
Cliff normals calculation
slightly lowered taxi vehicle module crafting cost
force taxi panel triangulation to avoid uv deformation
Remove log, add a minor bonus if a text match is found in the description
Improved search filtering when adding sell orders to vending machines
Filter text now prioritises name matches over descriptions and measures how accurate the match was when ordering results
Merge modular car taxi module branch to Main
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Prevent swapseats from a taxi module to a module with locked doors
Taxi module doors are now always unlocked, even on cars with a lock
New ModularCarSeat vehicle seat subclass. Working on making the taxi doors always unlocked.
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Edit trade box drop velocity
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updating vehicle source files