125,436 Commits over 4,171 Days - 1.25cph!
Fixed Library folders being ignored by Plastic
Added missing Library folders
NRE fix in Coherent RemoveView
Meta plus a conflict delete
Shader preparations for procedural terrain biomes
Added terrain material my tests so that I don't break everything else
Few tweaks to the menu scene
Added some missing meta files, disabled default material import for bone knife
pdb meta file errored and deleted itself
Ignoring ShaderForge and SceneMate
- Added slight offset to the third person camera
- Added new Menu scene
- Removed camera from bootstrap scene
- Removed various test scenes and terrain assets
-- Merged from art test branch
- Third person camera offset
- New menu scene
Medium ground foliage progress. All affected by wind.
Fixed being stuck in the air (HTML camera was marked as main)
Fixed player eyes being offset
Fixed trees being fucked (reverted to last sane state
Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files
Made building block skins modular + incredible
Tweaked menu background
Fixed menu background shorts being allwhite
BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
Smashing up building blocks now gives you resources
Added List<>.PickRandom()
Moved old terrain textures to backup folder
Added color mapping to singlepass terrain and mesh blend shaders
Different building block skins based on damage taken
Missing spec on ground textures.
Merged Petur's updated textures
Added new procedural terrain prototype (6 splats, biomes, colormap)
Ain't nobody puttin materials in ma texture folder
Adding quick sleeping anim
Added high-pass filtered versions of the 6 used splat textures
Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
Asked the dead grass to kindly stop reflecting so much light.
bone knife animations done; added a better particle effect for the torch burn
sounds and textures for the new torch particle system
Made grass sample its color from the terrain colormap
Tweaked procedural terrain material