202,542 Commits over 4,171 Days - 2.02cph!

6 Years Ago
Merge in POI work
6 Years Ago
Pedestrian AI edit
6 Years Ago
NPCs wanted about a bit while loitering, staying within their current location.
6 Years Ago
tree shaders
6 Years Ago
Updated Apex Utility AI to the latest version
6 Years Ago
Almost...
6 Years Ago
Excavator wooden cabins / meshes / LODs / prefabs
6 Years Ago
Enabled skin unloading by default if system RAM is close to minimum requirement
6 Years Ago
Removed second grabpass from background blur shader
6 Years Ago
Backup
6 Years Ago
Fixed main menu UI glitch when switching tabs for the first time
6 Years Ago
[D11][Tutorial] merge fix
6 Years Ago
merge from main
6 Years Ago
merge from main again
6 Years Ago
Updated language files
6 Years Ago
merge from main to prerelease
6 Years Ago
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6 Years Ago
[D11] [Audio] Fix reverb in/out
6 Years Ago
[D11] [Audio] Fix reverb in/out
6 Years Ago
[D11][Tutorial] Fixed GamePhysics trace not using first server side hit
6 Years Ago
Added Entity.GetEntityInUse
6 Years Ago
Certain player weapons (hl1, bugbait, etc) are no longer removed on map cleanup
6 Years Ago
[D11] [UI] Flipped microphone check conditional in loading screen.
6 Years Ago
[d11][Audio] Fixed some weird reverb zone configurations.
6 Years Ago
Backup
6 Years Ago
[D11][UI] [#469] Hide Blast Radius when not needed and show fuse length.
6 Years Ago
Stopped all placement inside the basement floor
6 Years Ago
Fixed server load NRE issues.
6 Years Ago
[D11] Main action name now "harvest" - [D11] PS4 support offline - [D11] Debug timestamp display corrected
6 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
6 Years Ago
[D11] [Audio] Adds tweakable reverb in/out speeds for Staff to tweak
6 Years Ago
[D11] fix for various UI problems, the layout optimisation was preventing an initial layout after re-enabling, causing various bugs like #1837
6 Years Ago
cherrypicking the exploit fixes, wrong branch.
6 Years Ago
Fixed a couple of building exploits and issues with old building editor since Unity update.
6 Years Ago
[D11][UI] Added fill and attach options to navagation bar when moving items [#832] Fixed issue with mailbox panels [#1086] fixed issue with leather gloves in crafting menu
6 Years Ago
[D11] [UI] Fixed crafting menu grid navigation not wrapping correctly.
6 Years Ago
merge
6 Years Ago
testing
6 Years Ago
[D11][Tutorial] merge to #349590 d11_console_version
6 Years Ago
6 Years Ago
[D11][Tutorial] compile fix
6 Years Ago
[d11][Audio] Set up sound definitions for UI Map Zoom loop sounds and Radial menu sub tab fx
6 Years Ago
[D11] [UI] Fixed sort order when switching construction with shortcut keys via building context UI. Moved order by to add option instead of per-frame update.
6 Years Ago
[D11][Tutorial] tidy + shutdown code
6 Years Ago
Remove mouse registration code (UnityButtons)
6 Years Ago
Remove TimeWarning C# code. The empty functions are stripped by the C++ compiler after il2cpp.
6 Years Ago
[D11] Prevent refreshing player info if not logged in to PlayFab
6 Years Ago
[D11] Allow Turrets to be opened whilst they're active (other functions remain disabled)
6 Years Ago
[d11][Audio] New audio clips for map zoom in/out + zoom loops + radial menu sub tab sounds
6 Years Ago
[D11][UI] [#958] Repair bench now filters inventory items for repairable and skinned items. Ensured onInventoryChanged triggers on lootpanels