202,003 Commits over 4,171 Days - 2.02cph!

7 Years Ago
Compile fix
7 Years Ago
[D11] Display cause of damage when killed by environment and show suicide when killing self instead of showing our own name. Popups now have a slight delay on the opening animation to allow the content size to initialise first
7 Years Ago
Mount fallbacks and overrides on local builds
7 Years Ago
More saving work, almost ready to start testing some basic loading.
7 Years Ago
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7 Years Ago
[D11] Rollback for now until gregs looked
7 Years Ago
[D11][Tutorial] Fixed Issue #533, entity wasn't spawning in dead
7 Years Ago
Use Unity LOD system for RenderLOD components
7 Years Ago
GameManifest timing
7 Years Ago
cherry picking #32016
7 Years Ago
Fixed accum buffer movement not matching in larger maps Fixed water normal texture sampling; tweaked and updated all water mats
7 Years Ago
Removed TestLevel from build settings in attempt to remove shader dependencies from executable build
7 Years Ago
Don't refresh SDK prefab list on every build
7 Years Ago
[D11] Update Xbox Live Unity Plugins to 5.11.00_July18QFE3
7 Years Ago
[D11][Tutorial] Updated controller icon position offsets
7 Years Ago
save routine
7 Years Ago
[D11][Tutorial] Increased hint display times, cleaned up unnecessary tutorial steps
7 Years Ago
[D11][Tutorial] Removed temp buoyancy code
7 Years Ago
merge
7 Years Ago
[D11] Vehicles controlled via thumbstick (left or right depending on switch sticks option) - prevent weapon fire when mounted as driver - allow lights to be turned on/off
7 Years Ago
[D11] Missed these
7 Years Ago
Disabled collider batching by default Network++
7 Years Ago
[D11] Add some platform friends stuff
7 Years Ago
[D11] DTLS plugin source and windows console testbed updated with new implementation.
7 Years Ago
Fluorescent & shorting loops.
7 Years Ago
Backup
7 Years Ago
Quick fix for NPC standing still bug. Will fix properly tomorrow.
7 Years Ago
7 Years Ago
Add TODO note for random lot nav hack
7 Years Ago
Hacky way to let empty lots allow nav. Will see if I can sort this out properly.
7 Years Ago
Extra extras
7 Years Ago
Extras
7 Years Ago
NPC pathing rewrite. More reliable, new footpath system, no more rubber-banding. Also told bot players they're allowed to shoot while running after targets.
7 Years Ago
envfx progress
7 Years Ago
cherry picking #32009
7 Years Ago
HBHF now properly remembers settings
7 Years Ago
[d11][Audio] Optimised mine tunnel reverbs
7 Years Ago
[d11][Audio] Added reverb to supermarket, storm drain, sphere tank. Reworked Tunnel reverbs with new system.
7 Years Ago
Updated language files
7 Years Ago
cherry picking 31966
7 Years Ago
[D11][Tutorial] Fix for Issue #399, added a small frame delay so player ragdoll doesn't fly off
7 Years Ago
Manifest
7 Years Ago
7 Years Ago
[D11][Tutorial] Fix for issue #455, objects with BaseOven were not starting a fire due to burnable itemdef comparison
7 Years Ago
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7 Years Ago
Jenkinsfile
7 Years Ago
HL1 crowbar dmg convar
7 Years Ago
Jenkinsfile
7 Years Ago
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7 Years Ago
[D11] D11_Frontend shouldn't reference company logos at all. Not sure if I forgot to remove this before or it got merged back in.