202,003 Commits over 4,171 Days - 2.02cph!

7 Years Ago
More friendly errors when the weapons library is overridden with a non table
7 Years Ago
Added an _hl1 suffix to weapon_glock and weapon_mp5 to prevent collisions with CS:S weapon packs Moved weapon scripts to a separate folder inside scripts - scripts/weapons/ Weapons spawned by the map on HL1 maps get replaced with their HL1 counterparts Localization string for env_beam
7 Years Ago
[D11] [Tutorial] Update to tutorial map
7 Years Ago
[D11] [UI] updated the my games screen to the non gradient style, and updated the header and nav bar images to look better across a variety of backgrounds
7 Years Ago
Barney and Human Grunts will drop their usual items on death
7 Years Ago
[d11][Audio] removed old method timing/capsule based reverbs and added detailed reverb.
7 Years Ago
func_breakable will use HL1 drop table on HL1 maps
7 Years Ago
[D11] [UI] Changed Leaderboard "Firearm Kills" text to say "Ranged Kills" as requested by Design.
7 Years Ago
Taking a look at how bad saving would be to add again...
7 Years Ago
Merge from asset_bundles_4
7 Years Ago
Don't throw error when asset bundle that is part of asset bundle manifest does not exist
7 Years Ago
[D11] [UI] Uncommented the things because its screaming at me for more local variables
7 Years Ago
[d11][Audio] Reverb added to rocket factory interior
7 Years Ago
[D11] [UI] Commented out local variables associated with the debug log I commented out earlier.
7 Years Ago
[D11] Design request - increase lookatradius to 0.4
7 Years Ago
[D11] [UI] Fixed death screen staying open in certain cases where player would respawn too quickly. Commented out log that was causing errors when connecting to server.
7 Years Ago
[d11][Audio] Fixed missing reverb volume and trigger assignments.
7 Years Ago
[d11][Audio] fixed missing reverb volume and reverb trigger assignments.
7 Years Ago
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7 Years Ago
[d11][Audio] Added reverb to Portacabins
7 Years Ago
[d11][Audio] Office Interior detailed reverbs added
7 Years Ago
[D11] missed this prefab change from 31600
7 Years Ago
adding source psd
7 Years Ago
adding burning trap despawn Fx adding jumper model/texture/mat
7 Years Ago
[D11] [UI] updated the find join servers to the non gradient style, and made some other elements consistent across screens
7 Years Ago
Added LODGroup components to all deployables
7 Years Ago
merge from main
7 Years Ago
[D11][UI] Disabled unnecessary layout groups in UIinventory scene. Removed unneeded item icon alpha tween
7 Years Ago
Added some extra admin commands.
7 Years Ago
[D11] [UI] Removed unused local variable.
7 Years Ago
Fuel Gauge materials and texture set up.
7 Years Ago
BuildPrefabs / BuildModding ifdefs Server bundles assets it does not need into content.private.bundle (ignored by upload)
7 Years Ago
[D11] [UI] Removed animators from UI components in favor of tweening system. Menu animation handler now uses tweening system for consistent menu animation styles.
7 Years Ago
LS puzzle attempt fix
7 Years Ago
merge
7 Years Ago
[d11][Audio] Detailed reverb for launch siate range interiors and lift cabins
7 Years Ago
[d11][Audio] Added more detailed reverb zones
7 Years Ago
[D11][Audio] More detailed reverb zones added.
7 Years Ago
[D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
7 Years Ago
Steam & liquid/oil pfx prefabs.
7 Years Ago
Working on some stuff for much better NPC pathing. Saving all footpath areas.
7 Years Ago
Update company name from DefaultCompany to Facepunch Studios Ltd
7 Years Ago
Merge from Main
7 Years Ago
Fixed fractional camera scrolling breaking accumulation buffer
7 Years Ago
backup terrain progress
7 Years Ago
Made corp list slightly less sluggish
7 Years Ago
compile fix
7 Years Ago
adjusted Chinese lantern audio volume
7 Years Ago
Power Plant puzzle fix attempt
7 Years Ago
HL2 Suit Charger animation fix