201,998 Commits over 4,171 Days - 2.02cph!
touched more pickup prefabs
Working on a wrench for repairing doors (and maybe vehicles)
new RF items availability and cost changes
compile fix
Do not play default locked sounds for touch doors
Restored HL1 fix for when the locked sound is an ID rather than a soundscript
[D11][TUTORIAL] Added local server check for buoyancy update
RF broadcaster bugfix
can not mount ladders from minihelicopter
updated minihelicopter seats
[D11][TUTORIAL] Fix for issue #701, storing item in tool cupboard not triggering objective completion
Merging in batched characters
updated mini-copter sitting pose
added co-pilot pose and added posetype in animator
Created batches for pedestrians
added modularbuildingsystem with first pass on prefabs. clipping needs tidying up, need to add stairs and collision.
[D11][TUTORIAL] Fix for issue #736, player colliding with vehicle after mounting
[D11][TUTORIAL] Tweaked timings for objective 10
[D11][Audio] Ongoing Reverb integration work and testing
[D11] Update show more options prompt from showing PC commands, and to only appear when necessary
[D11][TUTORIAL] Implemented objective 10
It's all working, just need to export...
[D11][UI] added the large player preview in the inventory screen
added icons for stick horizontal and vertical into the sprite sheets
[D11] Camera aiming adjustments
Cargo ship destroys building blocks it encounters
Removed player check from cargo ship that no longer did anything
[D11] merge
31322 from main (server cell size change)
Removed IClientComponent from VolumetricLightBeam (listed separately in PrefabPreProcess to ensure VolumetricDustParticles is removed first)
Added script for calculating map stats
VolumetricLightBeam.trackChangesDuringPlaytime is editor only
Shot in the dark to fix window and sleeping bag pickup
Minicopter collision mesh.
[D11] Camera aiming adjustments
Reduced D11WorldSpawn memory usage a bit
[D11][UI] local and server side fix for vending machine crash