201,896 Commits over 4,171 Days - 2.02cph!

7 Years Ago
IsValidCommand NRE fix
7 Years Ago
Oilrig final models and colliders + prefabs for potential re-use Scene organization cont'd
7 Years Ago
[D11] [UI] Added community hub assets for testing. (Currently placeholder art).
7 Years Ago
[D11][TUTORIAL] Fixed player spawn tutorial bug spawning away from campfire <hopefully> will need to tidy up if confirmed. Tutorial camp fire now uses correct message
7 Years Ago
Fixed people not sleeping in houses (regression from fact selector desired result validation)
7 Years Ago
[D11] Initial support for Rich Presence strings on xb1
7 Years Ago
Fixed NRE
7 Years Ago
Add WorkshopSkin and MaterialReplacement components to skinned entities in prefab preprocessing to avoid runtime stutter
7 Years Ago
Reduced CollaborationRequest initial pooling
7 Years Ago
[D11] MyGames WIP - ScrollRect now moves, updated NavigationBar and added Refresh command
7 Years Ago
Added min interval for collaborations, pooling for requests
7 Years Ago
increased AI tribe spawn blocker size on island 1
7 Years Ago
space in null target error
7 Years Ago
[D11][TUTORIAL] Fix for respawn buttons losing select focus
7 Years Ago
[D11] Removed a few duplicate entries from D11 translation file
7 Years Ago
Pregnancy Father no longer notifies
7 Years Ago
Fixed missing profiler end sample
7 Years Ago
Various data
7 Years Ago
more
7 Years Ago
Fixes to next interaction stuff
7 Years Ago
Storing Airfield lighting in a standalone prefab for now.
7 Years Ago
Fluorescent prefabs.
7 Years Ago
[D11] Server startup null ref exception fix (observed with 'QA Builders' db state).
7 Years Ago
[D11] Server memory lightweight runtime monitor.
7 Years Ago
Sleeping bag respawn system now fully functional and integrated into Simple Sandbox mode.
7 Years Ago
Display unlock requirements on locked jobs
7 Years Ago
Added command to sleep in building which automatically finds the best bed. Hidden Sleep In Bed from context menu.
7 Years Ago
Fix options screens UI top bar placement at different aspect ratios
7 Years Ago
Switch the background so it's not from GTA
7 Years Ago
Interactions can optionally disable "wait for next" support, various DM cleanup and more consistent usage of interaction modes
7 Years Ago
Changing the way we load item drops. Surely this has to finally work. Also added automatically-assigned icons to generic drops of all types.
7 Years Ago
rand switch implementation
7 Years Ago
Put spawn blocker back on island 1
7 Years Ago
Revert window shader experiment
7 Years Ago
Still having prefab reference issues. Trying a rename of a serialized var. Remove logging again.
7 Years Ago
Fixed some usages of CanPercieveHostileUnits fact
7 Years Ago
Moved item previews to consistent folders Added another check to ConditionSettingsWrapper.OnValidate so that desired result is exposed for bool facts
7 Years Ago
Add logs again, still not all working
7 Years Ago
Reassign item drops. Hopefully this fixes all reference issues.
7 Years Ago
Clear all item drop references
7 Years Ago
Fixed human idle AI not working due to desired condition result validation
7 Years Ago
Remove logs
7 Years Ago
Temp: Add some log info
7 Years Ago
Testing II...
7 Years Ago
Testing...
7 Years Ago
UnlockDefinitionEditor fix
7 Years Ago
Fix some button issues
7 Years Ago
Displaying unlocks in the UI now uses GetUnlockString and checking of display requirements. Removed potentially unlockable fuckery. Updated some unlock data.
7 Years Ago
building art