201,872 Commits over 4,171 Days - 2.02cph!
movestate shift key modifier test
[D11] Disable the leaderboard call I left in for testing
[D11] Player Stats now work, There are also calls for getting the Leaderboards
Research UI now changes width based on tree width.
Tweaks to entity discovery unlock method.
Arrays of GameObjects for different research button states.
[D11] Fix for Close function in UIControls
[D11] [UI] added in the controller map screen, edited the translate class to enable more inline button icons, altered the MapIcons sprite sheet to be a bit neater
[D11] Fix for missing CLIENT define
[D11][UI]Loading screens added to scene
Created proper branch and merged.
TaskIndicator widget & anims.
[D11][Tutorial]Textures Crunched.
[D11][Tutorial] Alt Loading Screens Added
Extra enabled highlights for research buttons.
Unsaved inspector stuff.
BInspector tabs flush with the panel again.
Basic persistent deathmatch mode for simple testing. Replaces Killing Spree which was unused.
Added spawn effect for spawned SWEPs
GitSync - Fixed prop_effect dupe not retaining entity modifiers
Spawnmenu icon editor doesn't display an empty Bodygroups tab
Invisible children of DHorizontalScroller will no longer affect position of the visible panels
Added Entity.IsMarkedForDeletion
Fixed gmod_(admin_)cleanup not updating Player.GetCount on clients properly
Merge changes from UI in Main.
GitHub:
* Added Blade Symphony map to its proper cateogry
* Fixed table.GetWinningKey with keys lower than -10000
* Fixes for toolgun Think not running in edge cases
End-of-round scoreboard fits on-screen properly
Refresh inventory when it opens, fixing items not updating if inventory is not open when player enters or exits a vehicle
Fixed localization breaking when the game has too many search paths
unit indicator ping throttle
indicator tweaks
fixed EntityRef.Entity not being set for new refs (was only being set on load)
Another minor HP GUI edit
BEF-704: Port settlement inhabitants UI to standalone group members UI
BEF-395: Add overhead UI juice/sound when someone crafts something and gains skill
Merge in the latest from main
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[D11] TMP texts can now inline sprites from text strings in the translation file (see Translate.GetTokenised)
[D11][TUTORIAL] Fixes for tutorial event actions preventing progress, added extra localisation
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Machine FX overhaul, adding support for stages and FX when stopped
Fixed sometimes getting fall damage when respawning (RUST-38)
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