201,615 Commits over 4,171 Days - 2.01cph!

7 Years Ago
* Added surface.GetAlphaMultiplier() * Improved the DModelPanel scrissor rect fix for drag'n'drop
7 Years Ago
built customisation DB
7 Years Ago
Cherry picking 29836, 29839, 29840, 29846, 29850, 29881
7 Years Ago
Semantics
7 Years Ago
PlacementGuideWidget Other misc minors
7 Years Ago
More fixes.
7 Years Ago
UI anim fix
7 Years Ago
Merge from UI
7 Years Ago
Mergable resource widget
7 Years Ago
frame budgeting defaults to 1ms/frame for IOEntities
7 Years Ago
fixed slanted button raycast
7 Years Ago
Fix new bot players not being ready if they join during game transition
7 Years Ago
Fix it properly...
7 Years Ago
Criminal component now optional on testing modes. Fixes 99 bots
7 Years Ago
Don't need this, we're better than networked singletons now.
7 Years Ago
Don't show any info text for unowned buildings. Better for game modes without building ownership
7 Years Ago
Increase mouse wheel scroll speed
7 Years Ago
total revamp of electricity to be one directional and throttled on the server
7 Years Ago
Fixed PCUserStats
7 Years Ago
Force balanced team selection in Team Deathmatch
7 Years Ago
Fixed double connection events on server, plus added a failsafe check to prevent any issues in the future
7 Years Ago
adding avatar face tweak icon renderer lighting/ framing, rerender most icons
7 Years Ago
Building collapse chance WIP
7 Years Ago
Only show building status stuff on hover Building placement auto-rotates buildings to face settlement root building (should be nearest campfire but this works for now)
7 Years Ago
Removing navcontroller v1
7 Years Ago
reduce size of fame display rings by 25%
7 Years Ago
fade out unit panels instead of highlighting the rest
7 Years Ago
hovering mod types in the inventory status display highlights units with empty mod slots of that type
7 Years Ago
Simpler system for assign PlayerComponents on game modes
7 Years Ago
Fixed doors not being damageable; interactors can now also be hittables again.
7 Years Ago
Fixed doors not being damageable; interactors can now also be hittables again. Disabled trigger colliders being returned from hit checks globally - things that need it are already setting QueryTriggerInteraction.Collide.
7 Years Ago
Electric cable model and textures
7 Years Ago
Added a MachineProcess fact for crafting stations. Crafting AI uses said fact.
7 Years Ago
fix booster fucked normal
7 Years Ago
hide some details to simplify leage overrview tab
7 Years Ago
fix mod button hover color
7 Years Ago
adding missing prefab
7 Years Ago
force update?
7 Years Ago
Override player team manager's avatar customisations with player's online customisation at save create/load. (so any changes you make to your avatar will affect your existing saves)
7 Years Ago
Static filter predicates
7 Years Ago
Added InteractionPlanFactProvider base class for BuildingRequirements, MachineProcessRequirements and StockpileRequirements
7 Years Ago
updated career UI adding missing avatar face textures
7 Years Ago
Entities can have child entities in their hierarchy
7 Years Ago
[D11] Try loading the Procedural Map scene async whilst loading/download and deserializing the specific map data - seems ok.
7 Years Ago
[D11] fix for bundle time client side processing exception (why is this not showing up all the time?)
7 Years Ago
disable manager avatar in squad editor, show it in roster views.
7 Years Ago
Changes to UI caching.
7 Years Ago
[D11] Audio Settings added to Options Menu
7 Years Ago
Fixed BuildingStockpileTab NRE
7 Years Ago
[D11][AUDIO] Penultimate audio asset fixes.