199,994 Commits over 4,140 Days - 2.01cph!
Replaced Vector2f.Magnitude() references with Vector2f.Length.
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
Ensured Animation.Frame will never be less than 0.
Ensured Animation.Frame will never be less than 0.
Commiting so that I can update
Exposed Vector2f binary operators.
Exposed Vector2f binary operators.
updated rock VM textures.
Texture palette for land animals
Adding RustNative libraries
Updated view & world model rock prefabs & materials
Minor language setting tweak, probably changes nothing but whatever
Added hpp to files filter
Made 50 degrees the maximum walkable angle to make stairs work again
Refactored Controls, started work on a cursor axis.
Refactored Controls, started work on a cursor axis.
Added extern "C" to all noise functions
Changed Linux and OSX commit scripts to commit all libs in a single commit
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Finished cursor controls, SmashBlox now uses the cursor position to move the paddle.
Added a toggle for edge scrolling camera movement. Fixed the camera mode switch issue. More prefab updates.
Added left and right click as alternate binds for A and B respectively.
Added left and right click as alternate binds for A and B respectively.
[ultimate_soldier] merged, cleaned up
[ultimate_soldier] merged, cleaned up
Bear rigged and procedural run anim drafted. Building cleanup.
SmashBlox paddle now has a limited movement speed.
SmashBlox paddle now has a limited movement speed.
Moved simplex noise to native code
Tweaked terrain generator height amplitudes
Protocol++
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added Controls.CursorPosition for convenience.
Added Controls.CursorPosition for convenience.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
[ultimate_soldier] mouse aiming
[ultimate_soldier] mouse aiming