199,700 Commits over 4,140 Days - 2.01cph!
[ultimate_soldier] fixed issue with shooting soldiers right besides walls
Spawns now work with the new UnitAsset and GroupAsset settings system.
[ultimate_soldier] visual kickback on guns
[ultimate_soldier] visual kickback on guns
Some cleanup of depracated code related to units and groups (controllers, views and prefabs)
Time of Day update to 2.2.1 prerelease 4
Everything is back to using the events system.
Radiation now works properly
Fixed bolt rifle etc not working on local builds
Started re-working the vitals UI to be more significant
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
Committing progress with wall meshing, not complete yet. Fixed bolt deprecation warnings.
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
Removed floor and wall textures, file sizes too big and not power of two, they're not needed yet anyway.
Updated TOD. Fresh TOD settings and new LUTs. Some misc asset cleanup.
Added models, textures, mats, and prefabs for leather sleeping bag placement, deployed, and occupied versions
Fxing the face finding fuck ups.
Updated Human and Bear animation controllers with better movement transition values. UnitAnimation component now working. Added some Gizmo icons for Group spawners.
Set up UnitAsset, GenderUnitAsset, AgeUnitAsset, GroupAsset and GroupController for all current species.
Fixed slippy terrain (give terrain a generic physic material)
Made health/calories UI more like legacy
Crafting progress bar no longer continues behind cancel button
Show warnigns in a different block
[ultimate_soldier] blood flash when bullet hits soldier
[ultimate_soldier] blood flash when bullet hits soldier
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
Added BuilderController.cs to the Player Prefab.
added overrideable JS methods for Entity
added overrideable JS methods for Entity
3rd person player holding spear animations ( crouchwalk / jogging )
Updating to latest UI dlls, but something strange is going on in our UI scene... (this was before I updated to latest UI dll too).
Fixed gmake action not adding *.js files as dependencies.
Fixed gmake action not adding *.js files as dependencies.
Removed lens flare from the lantern (let's try to make it look decent with HDR alone)
[ultimate_soldier] bullet casing bounce tweak
[ultimate_soldier] bullet casing bounce tweak
[ultimate_soldier_JS] initial commit
[ultimate_soldier_JS] initial commit
Added nicer JS exception prints at runtime.
Added nicer JS exception prints at runtime.
[ultimate_soldier_JS] Fixed calling prototype defined function.
[ultimate_soldier_JS] Fixed calling prototype defined function.
Fixed the face detection and it seems to be working. Need to test it out.
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
Abstracted UnityGraphicsProvider and UnityControlsProvider, added implementation for 3D cabinets and the emulator.
Added TimeController. Cleaned up scenes (rocks now distributed on Start, file sizes reduced by ~99%)
Prevent building selection from going out of scope + some merges.
Ok, so this fixes the cycling of building selection.
Abstracted UnityAudioProvider, added CabinetAudioProvider and EmulatorAudioProvider.
Abstracted UnityAudioProvider, added CabinetAudioProvider and EmulatorAudioProvider.