199,632 Commits over 4,140 Days - 2.01cph!
Merge branch 'master' of arcade
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
Hideous fix for requiring System.Drawing in GameAPI.BudgetBoy.
Added a basic graphics bandwidth graph to the emulator.
Added a basic graphics bandwidth graph to the emulator.
Made the config file load on startup
Emulator can now load packaged games again.
Emulator can now load packaged games again.
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
Added a NavMesh.SamplePosition to the GroupController spawn routines. Units now correctly spawn on valid navmesh positions. Removed GroundController.
Relocated game packaging to GameAPI.
Relocated game packaging to GameAPI.
fiixed issues with hazmat pants mesh + added scale bone for waist
fixed hazmat pants prefab ( which broke when updating the mesh)
Refactored game packaging to involve less repetition.
Refactored game packaging to involve less repetition.
tweaked mesh to remove clipping
Deleted some name conflict files that never should have been committed
Updated Steamworks.NET native library platform settings
Fixed missing skinned mesh renderer reference on hazmat_pants
GroupController now spawns units properly.
Tweaked player movement (mainly animation events and jump conditions)
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
Switched Play/Pause and Start/Stop Recording buttons to single toggles, partial implementation of Package Game button.
Fixing bugs in geometry still...
Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
updated player_rig_scalebones source file
Added player_rig_scalebones.fbx for artists
Fixed burlap trousers again
Updated steam libraries to sdk 1.31
Tweaked old U4 terrain shader for seasons testing. Added new test island. Switched project back to DX9.
Moved Editor script causing compile error
Sure you changed those files Unity. Sure you did.
Fixed connecting from server list (changed with steamworks_net)
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Fixed character getting the jumping / landing camera shake for tiny liftoffs (like some fairly flat slopes)
emulator graph toggle state is saved in playerprefs
emulator graph toggle state is saved in playerprefs
Playing with SeasonManager prototype.
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
Fixed crash in LoadPNG. file:// needed to be file:/// for WWW but decided to use Texture2D.LoadImage
finished the rest of the player holding spear animations;
Started porting the rest of SmashBlox to JS. Completed Ball and most of GameStage
Started porting the rest of SmashBlox to JS. Completed Ball and most of GameStage
Updated steam libraries for dedicated server
removed UltimateSoldierJS