223,680 Commits over 3,684 Days - 2.53cph!
More shader corrections for 2017.2 (DXT5nm)
fixed AI designer nodes not remembering resizing / dragging
UI tweaks
Can now lock reasearch rewards via level
Wip new background system
Assimp animation bindings
side guns
laser lerps length
bullet impact pxc effect
splash damage bullet effect
reworked pixel flashing
splash damage min & max pixel distance
splash damage doesnt hurt parts
Coins with an s
Observe style size limit
Got NPC looting working for Mountain Ogre.
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp.
machine command generator now writes to the item blackboard key
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Fixed buying avatar height giving avatar width too
Fix mesh collision in steam build
Added assimp node transform bindings
Do the same for mesh material name
Model importer attempts to find a material if it doesn't exist, first using modelname.mat then creating a default material using modelname.png if that also doesn't exist.
Always use model library for static mesh entities
Fix mesh loading using base lod mesh data for all lod levels
Make mesh vertex buffers always use full precision UVs. Add C++ vbsp code back incase we need to debug it again.
Allow duplicate username - if name is taken by a legacy user
Got passenger names working
Don't require steam to init
Misc refactoring, steam client disposal tests
Fixed two null pre-requisites and added proper NRE test to HasTalent(...).
Disabled Steam/Facepunch Integration in edtor
Reindeer antlers headband lowpoly and textures
tree smoke no longer loops
EntityTransform stuff re enabled for now
updates to vm admire source
Fixed bad profiler sampling in BehaviourChain.CreateInteractionBehaviour, UnitAttachments
Started experimenting with WebGL 2 support
Removed FollowCamera
Renamed RTSCamera to GameCamera
ScenarioDefinition holds GameCameraProfile
Fixed missing StatMeasurementEx.Evaluate profiler sample, improved samples for this method
Fixed a bug with DToolTip
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from
working properly
Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly