199,781 Commits over 4,140 Days - 2.01cph!
Ocean prefab updated with correct Ground layer for the seabed
Tweaked tree bark substance
Closest point on arc is now a lot better. It's calculated rather than approximated.
Giving continuous collision detection for character movement a try
Corrected game aspect ratios, CRT shader is now additive.
Corrected game aspect ratios, CRT shader is now additive.
Re-implemented cabinet screen anti-aliasing.
Re-implemented cabinet screen anti-aliasing.
Cleaned up shaders a bit.
Cleaned up shaders a bit.
Moved Unit Skin var to UnitView base classs.
Impala updates. Removed duplicate skin variable from HumanUnitView
Removed skin duplicate from human unit view.
- Renamed UnityController to BaseController.
- Moving UnitAnimation to the Unit's Controller
Added NavAgentMoveTo and NavAgentMoveRandom scripts.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Fixed cabinet audio sources being 2D after the switch to Unity 5.
Tree Cleanup, UnitAnimation basiscs. Human Male Animation import cleanup.
Audio source creation location is now modifiable in-editor.
Audio source creation location is now modifiable in-editor.
Got rid of Arc parameterless constructor
Bear Unit prefabs. Controller updates for wolf/impala/human/bear/mammoth
Updated BiArc straight line detection
Added "pan" argument to audio playing methods to simulate locational sounds.
Added "pan" argument to audio playing methods to simulate locational sounds.
Tweaked fall animation time threshold (fixes that it randomly occured when running down slopes)
Fixed SingleGameTest's screen.
Fixed SingleGameTest's screen.
GroupController.spawn_unit no longer hardcodes the Y spawn position...
Groups now spawn with random Y rotations.
Custom gizmo test which isn't actually a gizmo and is thus basically useless!
Fixed bad param names in anim controllers
To avoid creating arcs with massive radii I now snap them to a straight line!
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
We don't want flying bears just yet Bill!
Time of Day update to 2.1.1 prerelease 2
Updated vm bow source file
Fixed ironsights not working
Updated TOD and WaterUpdate with Andre's magic.
Prefab updates just to be sure
adding new bolt rifle textures & materials
Fixed building upgrade system being out of sync
protocol++
Updated texture res on bolt rifle vm