199,700 Commits over 4,140 Days - 2.01cph!
[ultimate_soldier] carpets
[ultimate_soldier] carpets
New Unit Asset Settings system implemented. New group settings not yet implemented, and controllers for spawning not yet using these, but good to get it in. Also including the code for the previous failed attempt.
[ultimate_soldier] changed tilemap structure, blood depth
[ultimate_soldier] changed tilemap structure, blood depth
[ultimate_soldier] prevent shooting through walls
[ultimate_soldier] prevent shooting through walls
Icons for the different types of .asset we have should make it easier to work with.
[ultimate_soldier] trying to get bodies to not cover walls
[ultimate_soldier] trying to get bodies to not cover walls
tweaked some of the spear animations; added the sound fx for the spear
vm_spear ( wood / stone ) prefabs
* Fixed 3 NPC kill achievement not working
* Updated launcher icon
* Fixed Entity:SetCustomCollisionCheck and Entity:SetShouldServerRagdoll not being able to reset their values
Seal rig and some placeholder anims.
[ultimate_soldier] minor tweaks
[ultimate_soldier] minor tweaks
[ultimate_soldier] wall debris
[ultimate_soldier] wall debris
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
[ultimate_soldier] impact flashes, better wall-gunshot hit detection
[ultimate_soldier] enemies dont spawn in walls
[ultimate_soldier] enemies dont spawn in walls
Start of new GroupAsset and GroupController
This should make jenkins happy.
[ultimate_soldier] bullet casings
[ultimate_soldier] bullet casings
[ultimate_soldier] improved gunshot-wall collisions
[ultimate_soldier] improved gunshot-wall collisions
Time of Day update to 2.2.1 prerelease 3
Removed ClearFirstFrame (didn't seem to work anymore + bug is fixed by rendering space as a solid black texture at day)
Tidied up the HEM class. Theres a with face creation though!
d3d9 compiler didn't like this all being in one line
[ultimate_soldier] blood wont overlap side of walls
[ultimate_soldier] blood wont overlap side of walls
[ultimate_soldier] player gets tired and runs slower
[ultimate_soldier] player gets tired and runs slower
Made gravity handling completely custom for player movement (allows for stair handling and properly removing drifting)
Added sliding and swimming property to player movement for better checks for those states
[ultimate_soldier] fixed issue with shooting soldiers right besides walls