199,436 Commits over 4,140 Days - 2.01cph!
Removed argument from Stage constructor.
[SmashBloxTS] AttractStage now works!
Removed SetBindingInstance binding.
Temporarily disabling snow offset
Reverted disabling snow vertex offset
[SmashBloxTS] Most of GameStage is now working.
[SmashBloxTS] Port complete.
[SmashBloxTS] Fixed formatting.
First attempt at fixing VertexPainter mesh color array replacement bug in b7
Made snow splat, splatSize, color and specGloss settings global
No longer cloning non-terrainBlend materials in terrainBlendObject
Added blend trees to shotgun player holdtype
[SmashBloxTS] Refactored to make more use of coroutines.
Fool me once, shame on... shame on you. Fool me... you can't get fooled again. Added a second generation bush.
Preparing to add SmashBloxTS submodule.
Added SmashBloxTS submodule.
Preparing to make TypeScript a submodule.
Added TypeScript submodule.
Updated TypeScript submodule.
Added syringe world prefab
Working on the "Sit on me" Smart Object. Not quite there yet.
VertexPainter now saves mesh assets in the scene's asset directory (/Assets/Scenes/Working/Islands/island_name/). TerrainBlendObject now looks for Terrain as a child of parent transforms.
Fixed compile error in AIObstacleMesh (sorry for the suffering I caused you Jenkins)
Some prefab and scene updates
Polish pass on terrain textures and blend parameters, making the ground a bit more crisp.
Changed waterpipe shotgun world model & updates to prefab
Changed the way random number seeding works (can now request per-position seeds in a nice way)
Changed camera clear flags back to solid color now that we're no longer using any of the tree creator shaders
Added placeholder bushes to all forest types
Deleted old bush and tree art
Time of Day update to 2.3.0
added "shotgun" / "smg" to the devplayer script. Fixed up some errors on the mecanim player conroller.
"Sit on me" smart object now working, but seemingly anything beyond 1 subscriber and it bugs out a bit. Also the "force to position" is rather hard right now... need to fix that.
Made AtmosBlend update wind smoothly again; possible thanks to unity tree wind fix
Temporarily removed that unused third overlay from PVT shaders; will add back if applicable
Added el cheap-o parallax mapping to all terrain PVT shaders; using subtle offset as default
Reverted procedural small; checked in by accident
made the 3rd person bolt rifle animations smoother. (ie. removed the twitching of the player's shoulders when he jogged)
smoothed the jog/run movement for a bunch of the 3rd person animations
added proper sound effects for the hunting bow
Updated to SteamworksNETVersion 6.0.0
Updated Rocks, Buildings (scale tweaks). HumanMale sitting pose.
Added HumaleMale@SitOnObject pose. Fixed some import settings.
Fixed ambient light not updating
Made fog directional (test)
Garry told me I can probably delete this
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Updated steam dlls to the latest
Added SteamInventory class/object
Updated autospawn prefab layers
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)