193,839 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Ragdoll & corpse stuff
7 Years Ago
shortened the delay time before bringing the shield up after swinging a sword.
7 Years Ago
Various
7 Years Ago
Committing v_semi_pistol reload meta file since nobody else is
7 Years Ago
Fixed editor decal error
7 Years Ago
Merge from network_lerp_2
7 Years Ago
CodeGen
7 Years Ago
Merge from main
7 Years Ago
Subtracting 25071
7 Years Ago
Send out player position ticks in the same frame they've been received (reduces peeker's advantage)
7 Years Ago
Misc
7 Years Ago
7 Years Ago
Moving tings to SQlite
7 Years Ago
Missing tooltips.
7 Years Ago
Held slot preliminary work. Necklace slot isn't called Necklass.
7 Years Ago
fix for worldmodels not animating when reloading.
7 Years Ago
UI bits
7 Years Ago
Misc cleanup, UI fixes
7 Years Ago
Subtracting 25069
7 Years Ago
fix for 3rd person reload animations not playing
7 Years Ago
Tweak
7 Years Ago
Disabled life story (temporary client crash hotfix) Network++
7 Years Ago
Progress
7 Years Ago
Wrong folder.
7 Years Ago
Scene Missing files.
7 Years Ago
Magic staff
7 Years Ago
Script error.
7 Years Ago
Spell stuff
7 Years Ago
Unfucking some UI
7 Years Ago
More
7 Years Ago
Target filter caching stuff
7 Years Ago
Target filter caching experiment Replaced some dateTime comparisons with garry's nifty TimeSince thing
7 Years Ago
GroupStats managed tick
7 Years Ago
Stat.OnMaxValueChanged invocation gated by designer exposed threshold Morphs optimsations
7 Years Ago
NRE fix
7 Years Ago
Same caching for TextMeshproUGUI
7 Years Ago
UIWidget caches scrollRect components and toggles them on activate/deactivate
7 Years Ago
Fixes
7 Years Ago
Canvas settings, added canvi to some subscreens EntityEx.IsInView stuff removed, now runs in EntityManager update, sets BaseEntity.IsInView property every frame
7 Years Ago
Replaced all RectMask2D usages with Mask
7 Years Ago
Updated TMPro
7 Years Ago
UnitView hides unskinned _meat renderers
7 Years Ago
Douglas Fir snow variants
7 Years Ago
Progress
7 Years Ago
Scene, fixes
7 Years Ago
Various world stuff
7 Years Ago
Progress
7 Years Ago
Made sure all DataAasset.Warmup overrides call base, added debug/profiler asset name caching to Warmup
7 Years Ago
Disabled raycasts in human senses
7 Years Ago
Fixed activity types having bad serverity values due to enum flags change