193,831 Commits over 4,079 Days - 1.98cph!

7 Years Ago
backup
7 Years Ago
Merge from main
7 Years Ago
Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
7 Years Ago
don't null Current Goal if we have an active GPV
7 Years Ago
ActiveBehaviourCondition doesn't check IsActive on the GPV for Goal and Module
7 Years Ago
Let's null Current Goal if its Module fails.
7 Years Ago
GitSync: * string.Comma imporvement * Made NeedsDepthPass work for addons * Added env_fire and npc_fisherman translations for killfeed
7 Years Ago
WIP career UI
7 Years Ago
working on new strands and materials/textures
7 Years Ago
Redid the corpse changes I did on the FillView branch
7 Years Ago
Subtracting changes, was on the wrong branch
7 Years Ago
Fix units taking corpses that are being cooked and putting them in a stockpile (won't stockpile corpse that is being processed) Removed HasHolder condition from Eat From Cooked Dispenser goal since we want units to eat from a spit
7 Years Ago
Adjusting the GameModeUniversal prefab to load and unlock correctly when entering/leaving a game
7 Years Ago
Add testconstruct back to the default scene list
7 Years Ago
UNITY_EDITOR flag
7 Years Ago
Testing and fixing
7 Years Ago
Moving stuff
7 Years Ago
Fixed ActiveBehaviourCondition not respecting GoalPlanVariant.IsActive
7 Years Ago
Campfire added as addon to giant hunt
7 Years Ago
Berry bushes no longer auto-dispense
7 Years Ago
Merge in project cleanup branch
7 Years Ago
More cleaning up warnings
7 Years Ago
Cleaning up warnings
7 Years Ago
7 Years Ago
Testing and fixing
7 Years Ago
Pine trees snow biome variants
7 Years Ago
Removed stylized nature pack as we were only using a single tiny rock from it. Moved the rock out.
7 Years Ago
Cleaned up all missing asset references. Some other stuff too
7 Years Ago
Prefab setup
7 Years Ago
▋▇▍
7 Years Ago
merge into main
7 Years Ago
updated planters with new models and fixed darkening of the wood
7 Years Ago
Final prefabs
7 Years Ago
merge from main
7 Years Ago
skin approval fixed bullets causing harvest tips to show
7 Years Ago
Planters soil is a separate renderer
7 Years Ago
backup
7 Years Ago
Dungeon asset files.
7 Years Ago
SMG costs reduced Machette is default blueprint, required WB1 removed wood cost from sleeping bag/sheet metal door removed paper, note/building plan requires wood added more loading tips added voice chat tip phrases
7 Years Ago
weapon_smg1 works for NPCs
7 Years Ago
art
7 Years Ago
stripped kit ids from team, gamehost, setup etc
7 Years Ago
New network interpolation and extrapolation
7 Years Ago
kits
7 Years Ago
Observable
7 Years Ago
Progress backup
7 Years Ago
arrow gametip fix
7 Years Ago
UnitView.ApplyKit is now ApplyKitColours, private and with no bool for sharedMat or Away. added UnitView.ApplyHomeKit and UnitView.ApplyAwayKit to use instead which call ApplyKitColours
7 Years Ago
Fixed mesh decals sometimes losing refl probe Attempt at fixing sporadic glcore errors via force disabled std shader probe blending
7 Years Ago
merged to main