199,280 Commits over 4,140 Days - 2.01cph!
Nuked duplicate buildings source
starting the chicken model.
- Fixed Blend LUT error when it can't find a TOD prefab
- Cleaned up cutscene shots
- Cleaned up some building prefabs, replaced old mesh props in scenes
- Scene updates
Post-build deployment, GUID: d2f9f91d-2bba-4431-9b5a-8a9a47942791
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Doxygen should now see Markdown files.
Documentation updated during deployment build 1afee611-2802-41eb-9a72-057aea0c6831.
Documentation updated during deployment build 1afee611-2802-41eb-9a72-057aea0c6831.
Fixed game list in editor & the emulator standalone so that both prepackaged and loose versions of the same game can be seen and selected.
Updated TypeScript submodule.
Switched normal map bake to raycasted normals
- Season assets now including tinting for all 4 splat layers. Foliage no longer uses a multiplier but the raw Color + Hue variations.
- BlendLUT now properly finds the correct Amplify component for the camera it's on
- Added blured copies of the cloud textures for shadow projectors (which don't hit speedtrees so meh)
-
fixed skinning issues on eagle mesh
Updated Terrain-TestLevel-Nicerblend to use new standard-based terrain shader
Fixed some SO related issues.
Fixed compiling C# games on Windows.
More building block conversions
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Documentation updated during deployment build 37127e4e-aeea-4346-bc61-6f0d3099afad.
Documentation updated during deployment build 37127e4e-aeea-4346-bc61-6f0d3099afad.
- Added ZoneFoliage component. Seasonal foliage controls now per zone.
- Cleaned up SceneInfo a bit, commented our collider comparison stuff in GameScreen
- WeatherManager and WeatherVolume cleanup
- Nuked a wild terrain.raw file in project root
- Tweaked Seasons settings
Fixed so that a unit supports exiting the SitOnMe state, but it's not 100% working yet.
Converted remaining elements to new system
Random Walk now works together with Smart Object subscriptions for Agents.
Fixed placement guide not working
Initial stats balance for building components
Fixed errors when trying to load MemoryDungeon from sources due to the use of default parameters.
Removed Jurassic.dll.meta
Time of Day update to 2.3.1 prerelease 5
Updating the player code.
Fixed errors when loading Ultimate Soldier from source.
Player and networking changes
Changed standard shaders to use surface shaders instead; still wip; anything to stop the pink he said
Removed customized built-in standard shader clutter
Fixed a couple of things in terrain weather extension/object
Added HumanRandomiser component to randomise UnitView visuals
Rock16 prefab.... more fixes to helper scripts and stuff.
Fixed a few skinning issues. Updated the tshirt material to use more than just a diffuse map.
Added some basic procgen stuff.
- Added a proper debug camera to the Player prefab. F10 to toggle, WSAD movement, Mouse 3 panning, Mouse 2 FOV, space to toggle freelook.
- Moved WeatherController to the player cameras
Fixed BlendLUT disabling itself.
Some dirty properties in PlayerController and CameraController to help when swtiching to non-player cameras.
Removed duplicate documentation summaries.
Normalized documentation formatting.
Mended some remaining casualties from the recent mass find + replaces.