193,839 Commits over 4,079 Days - 1.98cph!

7 Years Ago
7 Years Ago
Added optional dual masked hair layers to core/skin shader
7 Years Ago
vm source updates
7 Years Ago
Sleep AI tweaks. Fixed stockpiling AI.
7 Years Ago
Removed entityView hack that disables all NMOs
7 Years Ago
NRE fix
7 Years Ago
removing NMO from buildings
7 Years Ago
Save
7 Years Ago
removing NMO from buildings
7 Years Ago
Color coded consideration curves in the AI designer :ok_hand:
7 Years Ago
Pine trees / better snow textures
7 Years Ago
Split TODLightConsideration.TimeMeasurement mode to TimeConsideration Added IdleTime, WorkTime and SocialTime considerations
7 Years Ago
NRE fix
7 Years Ago
EffectsList can filter by severity level Reset severit levels for all effects because enum flags
7 Years Ago
temporarily turned off male asian hairdye switching. working on blondes and ginger colours with new system.
7 Years Ago
building assets
7 Years Ago
buildings without nmo
7 Years Ago
Fixed effects not showing tooltips Added inspect button to selected unit widget
7 Years Ago
Subtracting leantween shit
7 Years Ago
...
7 Years Ago
NRE fix
7 Years Ago
Leantween UI bits
7 Years Ago
Build fix
7 Years Ago
backup
7 Years Ago
NRE fix
7 Years Ago
Testing unitView animator culling mode and gating Update/LateUpdate when out of view
7 Years Ago
Navmesh is rebuilt after building placement Disabled all navmesh obsctacles in entity views Updated Unity's navmesh stuff
7 Years Ago
Nerfed berry bush growth rates RivalDeath activity no longer creates notifications
7 Years Ago
Supplies component tracks food categories separately. Added appropriate considerations.
7 Years Ago
Fixed a isowner error
7 Years Ago
Removed unused skin shader variations
7 Years Ago
weapon_crowbar
7 Years Ago
weapon_crossbow
7 Years Ago
Merge from main
7 Years Ago
StatsList UI prep
7 Years Ago
EntityView.Update no longer virtual, BaseEntity.Position returns BaseView.transform.position if possible
7 Years Ago
Reflective normal flip for foliage two-sided lighting
7 Years Ago
▋▅▌▌▆▍▉
7 Years Ago
Merge from main
7 Years Ago
weapon_ar2
7 Years Ago
Scientists check path distance between target and cover points, not just straight-line distance, to find best suited cover points for advancing and flanking.
7 Years Ago
getting latest
7 Years Ago
Minor Hapis Island fix
7 Years Ago
more multi-league support work, fixed career mode start crash
7 Years Ago
Event music triggers must be flagged IsGameValid
7 Years Ago
Passing in client info via struct
7 Years Ago
Save
7 Years Ago
Fixed Corpse.IsBeingCooked being set to true when added to a stockpile Fixed corpse decay being calculated when being cooked Fixed cooked and depleted corpses not being removed from the fire and destroyed (hopefully) Grazing spots now have limitless effects to dispense Hunters now also get the Cook AI module, but wont gather items and fill containers
7 Years Ago
weapon_pistol
7 Years Ago
DECLARE_ACTTABLES & IMPLEMENT_ACTTABLES