193,764 Commits over 4,079 Days - 1.98cph!

7 Years Ago
Game objects tagged with "Server Cull" or "Client Cull" are deleted even if they have components on them (for example animal GameTrace collider on the server) When culling components from objects, nominate the game object for deletion as well (but only if it had removable components on it)
7 Years Ago
Ownership and entity refs
7 Years Ago
Fixed potential number overflow in hiz [https://sentry.io/facepunch-studios/client/issues/275955527/]
7 Years Ago
more color stuff - kill feed
7 Years Ago
Slight improvement to AI LOS.
7 Years Ago
Fixed a missing EndVertical in StatManipulator drawing. Removed ItemActionDesire completely. Crafting component now adds required items to Possessions. Tidied up Possessions.
7 Years Ago
latest art
7 Years Ago
apple tree lods
7 Years Ago
branching because this is gonna start to break shit
7 Years Ago
Try setting the appid via SetEnv
7 Years Ago
Fixed zombie AI
7 Years Ago
Changed how entities are written
7 Years Ago
more squad editor
7 Years Ago
water_well_a/b backup
7 Years Ago
Collapsed water tower structure models WIP
7 Years Ago
water_well_c mini monument scene files prep
7 Years Ago
more color stuff - portrait
7 Years Ago
World stuff Prefab organization
7 Years Ago
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7 Years Ago
Renamed CreateItemKeepDesire to AddItemToPossessions (we don't have keep desires anymore) Fixed AddItemToPossessions action not adding the item to possessions (this makes berry gathering much more reliable)
7 Years Ago
Cooks now check if they already have a crafting order for a basket before making a new order
7 Years Ago
more color stuff
7 Years Ago
Fixed go to random radius (5) set to 0 radius (should fix units sleeping on top of each other by a campfire)
7 Years Ago
Fixed putting weapons away
7 Years Ago
Slightly less zombies
7 Years Ago
Bots can now play decently as zombie players. Also bugfixes
7 Years Ago
MORE ZOMBIES
7 Years Ago
Doubled Zombie HP because things were too easy
7 Years Ago
show different arrowheads for bow / crossbow ( in 3rd person )
7 Years Ago
Bots can exit the plane successfully, although they teleport instantly to the ground. THAT'S GOOD ENOUGH.
7 Years Ago
Game Camera now blocks zoom while over UI (fixed scrolling roles window also zooming)
7 Years Ago
Tweaked some container fill settings for cooks to make them more reliable in crowded environments
7 Years Ago
Sorted stream reuse
7 Years Ago
fixed explosive ammo bug no longer need to aim slightly away from target to deal maximum damage with explosive ammo
7 Years Ago
Removed desire type properties from blackboard
7 Years Ago
GroupActionDesire & AskToJoinGroupActionGroup (lol rly) use cast cache properties for specific desire type
7 Years Ago
Fixed entity grid position not getting properly set on create
7 Years Ago
Nixing task stuff
7 Years Ago
AI tweaks
7 Years Ago
Fixed reflections when fog=1; had to drop fake dir refl occlusion Touched all relevant shaders
7 Years Ago
GridManager update coroutine yields to Task.Run (testing)
7 Years Ago
Refactored message sends
7 Years Ago
Moved GridManager coroutine stuff around so we dont try to update entities until game ready
7 Years Ago
Added more profile samples to morphcache Saved some heap allocs on morphcache.setup
7 Years Ago
Renamed GridDataDefinition.FixedArraySize to InitialCellCapacity, which describes what it is actually used for Replaced the BaseEntity.this[GridDataDefinition] with GetGridPosition
7 Years Ago
Crafting station keyword and other tidy ups
7 Years Ago
revert color test
7 Years Ago
WIP color kit stuff
7 Years Ago
Destroy