193,782 Commits over 4,079 Days - 1.98cph!

7 Years Ago
fixed shooting animations when running ( 3rd person )
7 Years Ago
Ensure that stranger spawns are at valid navmesh location
7 Years Ago
EntityComponentSystem adjusts tickrate with game speed, exposed rates in config
7 Years Ago
Pre-lighting
7 Years Ago
More flexible spawning for npcs.
7 Years Ago
Data
7 Years Ago
More filtering bits
7 Years Ago
Filtering bits
7 Years Ago
fixed possessions code. picking up adds to possessions.
7 Years Ago
hazmat suit craftable hazmat icons and art updated
7 Years Ago
Catacombs
7 Years Ago
EntityInspectionWidget no longer tries to activate detail portrait for non-human, non-player controlled units
7 Years Ago
Possessions timer
7 Years Ago
updated hazmat suit model updated outlines for new arrow types small refinery now produces charcoal can no longer place dropboxes under water must wait 30 seconds to repair a structure after it has been attacked
7 Years Ago
missed
7 Years Ago
gorilla wip
7 Years Ago
Catacombs
7 Years Ago
Max candidates and max entities to filter now exposed in CandidateEntityFilter. Overriding Target Filters' default filter now works.
7 Years Ago
Prefabs, optimizations, cleanup, LODs.
7 Years Ago
Crafting goal plan description
7 Years Ago
Fixed Effect.IsValid being set true before state had been processed
7 Years Ago
Adjusted maximum anisotropic filtering settings of various textures
7 Years Ago
Effect removal cleanup
7 Years Ago
...
7 Years Ago
color/UI update
7 Years Ago
Moved the candidate count increment to after filtering
7 Years Ago
Adjusted maximum anisotropic filtering settings for tiling textures
7 Years Ago
Cohesion event calculation improvements, should stop people asking to join when cohesion is low for extended periods of time
7 Years Ago
Strip any game objects on the occluder layer in prefab preprocessing as they're currently not required
7 Years Ago
When anti hack is disabled, send warning to admins whenever they connect
7 Years Ago
more (this broke some stuff)
7 Years Ago
Catacomb & mummy stuff
7 Years Ago
Unity can't resize compressed textures, so don't try to do so
7 Years Ago
Changed the way default icons are used before a skin icon is loaded because Unity
7 Years Ago
More NPC improvements.
7 Years Ago
apparently I had some unsaved data
7 Years Ago
GoalPlan.LookAtSomething uses first candidate mode
7 Years Ago
Log warning when icon dimensions on an item are off
7 Years Ago
All item icons can be up to 512x512 (+ double checked they're compressed)
7 Years Ago
More keywords, various goal plan descriptions
7 Years Ago
Keywords tweaks
7 Years Ago
Use default item icon for skinned items until the skin is loaded
7 Years Ago
Don't recalculate mips when applying skin icon (already done in native code)
7 Years Ago
Moved unit biography util to keywords, added IUnitKeyword, templates for different bio types Added some more words to unit names filter
7 Years Ago
Fixed bear skeleton properties referencing the prefab instead of the mesh
7 Years Ago
water_well_c scene final-ish progress
7 Years Ago
Stats, TestEntity npc things
7 Years Ago
latest
7 Years Ago
Some more AI improvements.
7 Years Ago
Fixed switch thing.