199,178 Commits over 4,140 Days - 2.00cph!
added an "chicken_skin" prefab with all the components set up (copied how the other animals were set up)
added sound fx for the chicken
added particle fx for the chicken (feathers flying around when flapping)
added a script to change animal skins
Changed default world size to 4000
Changed default world seed to 0 (i.e. generate a random seed)
Gave beaches a bit more slope to counter water z-fighting and reduce the average beach width
Tweaked decor rocks
Protocol++ (network + save)
fixed the footsteps playing multiple times
Removed chicken/temp.mb (?)
Made the generated savegame name more failsafe
Disabled server autosave in-editor for less stuttering while testing
Fixed a crystal material being pink
Builder - try to build the bundle
Mumurths and deeeerrrrrsss
Animals now use one behaviour tree.
[platformer] think i finally got crush detection working well enough
[platformer] blocks can have spikes on the sides
[platformer] fixed some spike collision false positives
[platformer] blocks pause for a sec after impact
[platformer] blocks display their current and next direction
Fixed terrain slope calculation being slightly off on diagonal polygons
Fixed terrain slope calculation being slightly off on diagonal polygons
Fixed compile error due to missing root bone in chicken skin
Fixed generatemanifest/prefabupdate changing prefabs without changes
prefabupdate now 70x faster
grabbed latest phrases
[platformer] walls of the room can have spikes
Allowed water streams to form in the arctic biome again
Tweaked water level in the arid biome
Smoothened island outline shape falloff
Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
Implemented .mdb generation when testing games in the BBDK on Windows so that stack traces list file names and line numbers.
Made the default server seed get generated from a unique device identifier
Merge branch 'master' of github.com:Facepunch/arcade
Made better the way a player is created.
Coderart-tweaked dirt texture to play nice with color mapping
Fixed rock_08 loving to be placed beneath the terrain
Improved error formatting, removed some Debug.Log calls.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Tweaked maximum rock slopes
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan
Fixed an exception when attempting to build.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Added chicken to the spawn handler
Fixed underwater color grading looking neon blue in the arid biome
Adding missing pillar icon
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
Made grass refresh context menu force a refresh even if a patch wasn't shifted
Trunk merge - new building system
Added method to automate a standalone development build.
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
updated eagle mesh, rig & anims
Added eagle look left/right/around anims
Merged changes from main.
Added eagle anim source files