130,566 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                fixed thrown melee weapons dropping to ground for other viewers RUST-1420
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed boltrifle cycle animation taking too much screenspace when ADS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pool.mode convar (defaults to prefab pooling v1 for now)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from prefab_pooling_2 (for testing, disabled by default)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Deprecated brdf-embedded cloud shadows (move to shadow/post)
Reduced reflectance micro-occlusion to 3% of range (closer to unity baseline)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for registering any game object as a prefab at runtime (so we can pool runtime-generated objects)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Terrain + terrain-blend shader (non-pvt) optimizations; up to 2x faster on max settings
Changed parallax step adjusment from mip to distance + view vector
Touched all rust/std shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pooling for the conditional models of buildings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added pooling support to renderer and collider batching
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merged prerelease into main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed airfield monument crashing the world generation on some seeds
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Runtime water optimizations in editor mode + improved visibility and simulation culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deferred normal encoding by default; making room for anisotropic params
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed emission map not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rewrote network group updating to be more robust with entity parenting
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated icons for rope and sewing kit 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water related server compile fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shorts armour occupation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Catch ands Retry schema download 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rivers not visible (RUST-1436)
Saner underwater overlay culling
 
                
                
                
                
                
             
         
        
            
            
            
                
                enable sound occlusion by default
lr300 silenced gunshot
mp5 silenced gunshot
no hitmarkers when meleeing barrels
fix hitmarker not being affected by the right volume slider
updated bullet flyby sounds
misc minor sound polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                radiation balance for all clothing
rebalanced radiation at radtowns
fixed trashpiles not spawning on barren
adjusted barrel LOD's
increased gear spawn stack size
increased metal facemask and chestplate cost
added hazmat suit spawn chance in crates
fixed junkpile despawning while players are nearby
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
 
                
                
                
                
                
             
         
        
            
            
            
                
                minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Server schema download error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Workshop view - latest, trending, popular categories
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed RenderTexture not being destroyed when generating workshop icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added skyreflection and ambientvolumes debug convars
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added SteamServer.PublicIp (modders)