147,553 Commits over 4,444 Days - 1.38cph!

8 Years Ago
[D11][TUTORIAL] Refactored WaitForInput for better axis support
8 Years Ago
[D11] [UI] Player corpse stats Panel and open info panel action.
8 Years Ago
static generator has unlimited power
8 Years Ago
wiretool nobuildzone fixes
8 Years Ago
[D11][TUTORIAL] Added check for previous tutorial completion before next starts
8 Years Ago
[D11][TUTORIAL] Added practice mode layout preset for HUD
8 Years Ago
[D11] Popups will now close themselves on press of any shown buttons, and cancel button can be hidden from standard text popups which also need an okEvent
8 Years Ago
[D11][TUTORIAL] Added D11_LOCAL_SERVER to some tutorial events to prevent compile issue
8 Years Ago
oilrig progress backup
8 Years Ago
profile samples battery perf
8 Years Ago
[D11] Build fix (hopefully)
8 Years Ago
[D11] Controller disconnect dialog
8 Years Ago
[D11] Main Menu lock icon background changed to a darker colour
8 Years Ago
[D11] [UI] - Tweaked main menu images
8 Years Ago
[D11] Small change so that XboxOne Debug builds can be made locally with a release/debug setting - doesn't affect Jenkins builds
8 Years Ago
[D11] Fix a potential lock on booting
8 Years Ago
[D11] Simple text popups can now be created with a custom OK event
8 Years Ago
[D11] DTLS library network traffic read-write support, with hard-coded test in client.
8 Years Ago
[D11] Popup texts will now not translate unless the string starts with "d11_" so live text/values can be added into a popup body
8 Years Ago
[D11][TUTORIAL] Added ability to set/update tutorial objectives on HUD
8 Years Ago
[D11] New quick 'n easy method of firing a text popup
8 Years Ago
[D11] Jenkins fix
8 Years Ago
[D11][UI] Keys to survival description text set up for translation
8 Years Ago
[D11] Get the extended Playfab UserAccountInfo which includes things like Systems they have linked etc and returns current username
8 Years Ago
Network++ Phrases
8 Years Ago
Almost
8 Years Ago
[D11-Tutorial] Update to Tutorial map.
8 Years Ago
[D11] Enable Playfab Login
8 Years Ago
[D11] [UI] Fix for belt bar item icons not highlighting correctly the first time you select each unique selection.
8 Years Ago
[D11] [UI] Switched pie/radial menus to use swipe animation instead of fade in/out. Keeping old logic in just in case we decide to switch it back.
8 Years Ago
[D11] [UI] Potential fix for item icons not appearing in PieMenu.
8 Years Ago
[D11] [UI] changed the clock in the server info to show day/night ratio instead of actual time, added locks to the elements which don't have available data for functionality yet
8 Years Ago
Backup
8 Years Ago
Almost
8 Years Ago
More
8 Years Ago
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8 Years Ago
WIP
8 Years Ago
Backup
8 Years Ago
battery logic fixes battery charge efficiency reduced to 50% cable tunnel works with batteries combiners are root entities !fixed tonnes of gears from recycling electrical components vastly increased laser detector range door manipulator works properly with fast toggle on/off while door is busy
8 Years Ago
[D11] Renaming a text variable that was repurposed so its original name no longer made sense
8 Years Ago
[D11] [UI] Added pie option D11 variant to shared content bundle.
8 Years Ago
[D11] [UI] Adjusted loading screen spinning icon's visuals.
8 Years Ago
[D11] Missing sprite for popups
8 Years Ago
[D11] Activate Debug God Mode button - seems finicky but occasionally works
8 Years Ago
[D11] [UI] Disabled shader on pie menu options to test visibility on Console.
8 Years Ago
WHY DO YOU HATE ME PLASTIC
8 Years Ago
Added hurt triggers to elevators so you're killed when they crush you
8 Years Ago
[D11] Streamlining some redundant popup setup
8 Years Ago
[D11] New UI popup system
8 Years Ago
[D11][TUTORIAL] Added DistanceFromObject tutorial action, toned down the tutorial editor colours, added flag to switch between all tutorial actions having to be true or any