198,711 Commits over 4,140 Days - 2.00cph!
Increased Unit.Navigation's min sample radius
fixed up fuzz on hairstyle 1, added wip hairstyle 4
Removed UnitStationaryState behaviour from human animator/interactions sub-state machine root node
Optimized PositionLerp.SnapTo / SnapToEnd
fixed NRE in IsRequiredToCraftBlackboardItem
Dropping corpses now correctly sets animation to isBeingRoasted
Fixed ore bonus have sync position flag set
changed global UI message sorting
actually fixed animation logging
Fixed Emotes.ChangeClip fucking with Animation's stationary state property (cache, reset after rebinding and forcing animator update)
Animation state backup no longer allocations, Unit/Animations stores a backup instance that we re-use
FuelToEffect defines a min fuel required to start
Changed lerp.debug to false by default
Animation logs now use Debug bool instead of IsSelected
Fixed lerp timestamp sometimes being incorrect when enabling lerp
Fixed lerp server timestamp correction sometimes getting corrupt
Added lerp.debug convar
Fixed animals turning like Slowpoke (lerp regression)
CreatePhysCollidesFromModel
Server player loot distance and client interaction distance are closer together
Fixed pickup HUD ( ammo, weapons, etc ) not working properly for some time after changelevels
Restored functinality of monster_mortar to fix a crash issue on c1a3b
Send network update when healing entities using upkeep
Nuked block texture compression test
Nuked native gpu device request api
Fixed server save timings ignoring the majority of the stall time
Fixed issues with crime stuff
Stripped server schema refresh (fixes server stall every 30 minutes)
added a new career map
fixed missing default squad for car2 map
Added server timestamp correction to network interpolation
Network++