141,328 Commits over 4,505 Days - 1.31cph!

10 Years Ago
name_conflict checkin
10 Years Ago
Doubled size of terrain potato detail texture; halved at GQ=0
10 Years Ago
refactored some display code for vms on maps buffed heavyplate body armor fixed sash not showing sometimes
10 Years Ago
Bear rug allow objects on top of itself again
10 Years Ago
Common rug icon more distinctive vs tool cupboard
10 Years Ago
removed negative protectino from heavy armor massively increased condition
10 Years Ago
bearskin rug costs leather instead
10 Years Ago
fixed turret laser dot being too far from target
10 Years Ago
stone and twig floors are flat
10 Years Ago
sentry laser more accurate still
10 Years Ago
Refactoring
10 Years Ago
Subtracting 19287 (alexrehberg)
10 Years Ago
monument string saftey
10 Years Ago
Reapply 19287 + fixes
10 Years Ago
Fixed potentially offcenter entity occludee
10 Years Ago
Debug hurt command takes hit bone as optional parameter
10 Years Ago
fixed magic plate armor restored negative effects of heavy plate (cold/heat)
10 Years Ago
fixed autoturret laser spazzing out autoturret laser brighter
10 Years Ago
missing files
10 Years Ago
Subtracting 19330 (alexrehberg)
10 Years Ago
Phys effect sound ref fix
10 Years Ago
bed respawn fix sash fix
10 Years Ago
dropbox/mailbox fbx, prefab, textures and materials
10 Years Ago
Merge from main
10 Years Ago
bone fragments - fbx/prefab/materials/textures
10 Years Ago
Fixed culling ignoring terrain occluder holes; e.g. caves, etc..
10 Years Ago
Changed all non-terrain occluders to use the same material
10 Years Ago
Refactoring, making everything less insane
10 Years Ago
ListHashSet has Clear and AddRange methods
10 Years Ago
Merge from main
10 Years Ago
10 Years Ago
10 Years Ago
Foliage seed is stored on the cell
10 Years Ago
Fixed skins not working on chair, fridge, bear rug, rug, hide shirt Added generate manifest warnings when item not found on skinnable
10 Years Ago
Optimizations
10 Years Ago
fix for guest code not saving
10 Years Ago
Cherry picked latest foliage shader changes from dungeon_art_4
10 Years Ago
Fixed culling lag when players turn visible
9 Years Ago
flipped the rock upside down in 3rd person (so it matches the 1st person orientation) tweaked rock anims (3rd person) added rock sounds to the 3rd person animations
9 Years Ago
3rd person animations for LR300 updated worldmodel LR300 with new animations
9 Years Ago
3rd person animations for Semi-Auto Rifle
9 Years Ago
semi_auto pistol 3rd person tweaks
9 Years Ago
3rd person animations for mp5 updated worldmodel mp5 with new animations
9 Years Ago
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
9 Years Ago
3rd person animations for m249 updated worldmodel m249 with new animations
9 Years Ago
3rd person animations for python + thompson updated worldmodel python + thompson with new animations
9 Years Ago
some tweaks to the 3rd person walk animations some tweaks to a bunch of 3rd person deploy / reload anims
9 Years Ago
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
9 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
9 Years Ago
Merge from main