138,885 Commits over 4,352 Days - 1.33cph!

9 Years Ago
Immediately kill agents on spawn if they we can't produce a navmesh area that support them (DynamicNavmesh specific).
9 Years Ago
Supermarket counter
9 Years Ago
Added packed version of standard-specular shader Fixed packing getting flat specular when scaled up Keywords permutation parity between metallic and specular shaders
9 Years Ago
Fixed shader packed map labels
9 Years Ago
Packed all materials depending on terrain4 textures Packed a few rock and prop materials + recycler
9 Years Ago
Supermarket scene setup
9 Years Ago
Merged from main
9 Years Ago
Fixed a small if server check for client compile.
9 Years Ago
Added terrain atlas generator ability to load non-read/write textures Switched all terrain4 textures to non-read/write
9 Years Ago
Yet another merge from main
9 Years Ago
Merged from ai branch to main
9 Years Ago
If ai_dormant is on, only tick metabolism simulation on agents that are active.
9 Years Ago
gas station damage pass wip
9 Years Ago
Fixed some memory pooling related issues
9 Years Ago
FindInGroup editor safeguards
9 Years Ago
Rebuilt Facepunch.Network
9 Years Ago
Optimized memory pool size for networkables and entity links
9 Years Ago
Merge from main
9 Years Ago
Scientists no longer drop 1000 LR300 weapons (Temp loot table fix for Staging playability)
9 Years Ago
Prewarm memory pool of certain extremely common types
9 Years Ago
Merge from gc_optimizations_2
9 Years Ago
Disabled dynamic batching (experiement)
9 Years Ago
Fixed Server.DestroyNetworkable not calling Networkable.Destroy when returning networkable to pool
9 Years Ago
gas station damage pass end
9 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
9 Years Ago
OnInventoryChanged profiling
9 Years Ago
Adjusted some memory pool sizes
9 Years Ago
Compile fix
9 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
9 Years Ago
Eliminated GC allocs from ItemContainer.Load
9 Years Ago
Eliminated GC allocs from MaterialReplacement
9 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
9 Years Ago
Disabled detail layer in high external stone wall
9 Years Ago
Packed high external wall LOD material
9 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
9 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
9 Years Ago
Profiling
9 Years Ago
Profiling
9 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
9 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
9 Years Ago
Packed train track and wagon material set (8 materials)
9 Years Ago
Navmesh Link improvements
9 Years Ago
Merged from main
9 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
9 Years Ago
Fixed material / memory leak from mining quarries
9 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
9 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
9 Years Ago
RenderInfo debug tool no longer duplicates materials when called
9 Years Ago
new layer for vehicle movement vehicle speed zones
9 Years Ago
merge from main