138,877 Commits over 4,352 Days - 1.33cph!

9 Years Ago
Merged from main
9 Years Ago
gas_station polish
9 Years Ago
gas_station splat polish
9 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
9 Years Ago
gas_station polish & bug fixing
9 Years Ago
gas_station blocker fix
9 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
9 Years Ago
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
9 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
9 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
9 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
9 Years Ago
Test
9 Years Ago
Updated CommunityEntity
9 Years Ago
Test
9 Years Ago
Updated CommunityEntity
9 Years Ago
Viewmodel texture updates
9 Years Ago
Packed some loose ends
9 Years Ago
Added texture find read write enabled tool No material filtering on tex usage report
9 Years Ago
fixed bug where NPC rockets/shells could detonate before hitting target fixed invisible curb at launch site
9 Years Ago
nre fixes
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
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9 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
9 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
9 Years Ago
Added schematime convar (inventory schema refresh interval)
9 Years Ago
nav_disable usage improvements and compatibility with nav_grid. When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).
9 Years Ago
Merged from main
9 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
9 Years Ago
Fixed a bad check in nav_disable improvements.
9 Years Ago
Yet another merge from main
9 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
9 Years Ago
Eliminated GC allocs from UpdateClothingItems
9 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
9 Years Ago
Profiling
9 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
9 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
9 Years Ago
Eliminated GC allocs from MeshPaintableSource
9 Years Ago
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9 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
9 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
9 Years Ago
Forgot two f
9 Years Ago
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9 Years Ago
Async navmesh link generation and some cleanup.
9 Years Ago
Staying up to date with main
9 Years Ago
Fixed RUST-836
9 Years Ago
Cleanup
9 Years Ago
Supermarket counter / reduced wood saturation
9 Years Ago
Decor / clutter tweaks
9 Years Ago
Network++