200,696 Commits over 4,171 Days - 2.00cph!
Entity, collider, rigidbody diagnostics on dump command
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
This should fix the steam ui opening sometimes when pressing space
smoke grenade viewmodel and worldmodel
More gunshot pass 2 tweaks. Bang bang!
merge from main/gunshots2
hit marker sound for helk
Fixed ReorderableList remove button issue in BeforeEditorIncentiveTab
More tweaks and cleanup
Hapis patch candidate. Atmospheric tweaks. Network++
Proper ammotype change prediction
ServerProjectile aimcone calculated on server
tweaked alpha on swamp_court_plants_2.psd
Delete old eac0.bin when generating hashes
Force LOD grid init when accessed for the first time
Reverted some mesh import scales (don't change stuff like that globally in non-wiping updates - adjust individual prefabs instead, cc Petur)
Tweaked player LODs so they don't dissapear so soon with low lodbias
WIP smoke rocket (disabled)
Added ST shaders to always-include list (fixes trees on OSX)
proper supply signal icon
-Added an IResourceView interface we could eventually use for plant-life having its view controlled by the resource
-Merged in ptrefall's A Murder of Enums
Show startup errors in bootstrap
BeforeEditor layout updates, better categorisation of assets for each view
Fixing cursor not working on startup
Use windows bundles on osx/linux test
Fixed stone barricade cost
BeforeEditor now has a static instance property
New error report url
Icons
Optimized procedural material setup
Added edit mode support to material setup
Converted procedural rocks on Hapis Island to the LOD grid
Applied the reverted rock scales on the mesh import settings to the procedural Hapis Island rock prefabs instead
Fixed re-orderable list onAddDropdownCallback not deleting stuff on the asset properly