198,692 Commits over 4,140 Days - 2.00cph!

9 Years Ago
account inventory stuff
9 Years Ago
FOR FUCK SAKE unit texture/material !A wip unit prefab
9 Years Ago
Converting NPCs to Apx-based brains
9 Years Ago
Audio fixes.
9 Years Ago
fixed creepy smiling people
9 Years Ago
removed player aiming state
9 Years Ago
deubg logs, fixed ranger hood
9 Years Ago
various
9 Years Ago
Map stuff
9 Years Ago
moved fx
9 Years Ago
Merged latest occlusion culling with infinite sparse grid Removed static decor from culling
9 Years Ago
mostly fixed auto attacks
9 Years Ago
Missing files
9 Years Ago
Finished infinite grid implementation
9 Years Ago
Switched on 3D overlays
9 Years Ago
Merge from main
9 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
9 Years Ago
Progress (backup checkin)
9 Years Ago
9 Years Ago
tweaks
9 Years Ago
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
9 Years Ago
various tweaks
9 Years Ago
ui fix, todo
9 Years Ago
test scene tweaks
9 Years Ago
fsm back to update fuck it
9 Years Ago
Made ragdoll movement non jittery
9 Years Ago
BaseEntity FSM updated every 100ms independant of server framerate more text mesh usage
9 Years Ago
merged back to main
9 Years Ago
Truck polish and optimization
9 Years Ago
Spiker limit set to 2
9 Years Ago
units now have block values for front, sides and back. Attacks use these values. Increased bouncer attack range
9 Years Ago
wip attack side calculation
9 Years Ago
Added a new junkpile containing the wrecked truck Manifest
9 Years Ago
Truck variants LODs/COL/Prefabs
9 Years Ago
magic fx pack, textmesh pro, ui stuff
9 Years Ago
TargetFriendlyUnit flag added to attacks, healer works, combat text colour based on dmg or heal, health gets capepd at max health
9 Years Ago
Truck wreck models/LODs/COL/Prefab
9 Years Ago
cherrypicking truck variants
9 Years Ago
Can remove multiple trucks Remove AI after mission
9 Years Ago
Crossbow lod optimisation Prefab fixes folder cleanup
9 Years Ago
merge from main
9 Years Ago
Don't add the skinned mesh colliders to the local player
9 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
9 Years Ago
Removed collider and rigidbody from the player_preview prefab
9 Years Ago
Merge from main
9 Years Ago
AI work
9 Years Ago
Shuffling things around again
9 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
9 Years Ago
FOR FUCK SAKE adjust camera tonemaping FOR FUCK SAKE adjust unit vertical position
9 Years Ago
Shuffling things around to better match the original folder organisation