224,898 Commits over 3,714 Days - 2.52cph!
added tutorial emote text to chat log.
multi-font stuff stripped for emote tutorial log.
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
reset ShootTimer, diagnostics to PlayerGun
reset player gun chargePercent
merged tutorial stuff to main
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
reset brake percent properly
pool player guns
reset player reverseAccelerationFactor
Added one missing half wall deploy volume
Getting things ready to implement managed animations and physics assets
clothing shader has value float "decay" allowing a visual representation of tatty clothing
subtracting special build changesets
Disable new game screen, launch straight into default scenario on island1
adding avatar shader
update avatar/crowd model
Reworked raid objective (just position for now) into a new RaidDesire desire type. Can eventually be used to store an objective for a raid (eat from this spit, attack this building, etc)
WIP hostile raiding implementation
-Only implemented on wolves
-Similar system to Human Party system (should theoretically work with hostile tribes as well)
-A collection of 2-4 units is created at night, the collection leader then finds the players territory and starts moving towards it
Add a keybind for voice chat instead of always being on
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Updated CameraOcclusion system to use new unit highlighting system
sorting player area prefab stuff
Fixed GameCamera not jumping to group position on game start
Fixed NRE in OverviewMapUI activation when player has no unit selected
Updating occluder branch from main
Fixed PlayerCamera tick gating preventing mode cycle
refactored tutorial action counter
removed a bunch of tile ref local variables that aren't needed anymore, look them up directly
Fixed missing prevent on forumsubscribe button
merged a bunch of unit and tile selection resetting
Fix for sign painting UI been dark
Protection typo fix
Phrases
moved all tutorial tile highlighting to the unit/tile set functions