224,898 Commits over 3,714 Days - 2.52cph!

6 Years Ago
new basic hut assets
6 Years Ago
minor fixes
6 Years Ago
added tutorial emote text to chat log. multi-font stuff stripped for emote tutorial log.
6 Years Ago
Build file?
6 Years Ago
Launchsite / fixed a small gap inside warehouses allowing bradley to shoot through
6 Years Ago
new building tier1 hut
6 Years Ago
reset ShootTimer, diagnostics to PlayerGun reset player gun chargePercent
6 Years Ago
merged tutorial stuff to main
6 Years Ago
Upgrading spectate cam
6 Years Ago
Adjusted neighbour sockets for roof side conditional models to properly work with half height walls
6 Years Ago
reset brake percent properly pool player guns reset player reverseAccelerationFactor
6 Years Ago
play ai/tutorial setup
6 Years Ago
Added one missing half wall deploy volume
6 Years Ago
Getting things ready to implement managed animations and physics assets
6 Years Ago
clothing shader has value float "decay" allowing a visual representation of tatty clothing
6 Years Ago
subtracting special build changesets
6 Years Ago
merge from main
6 Years Ago
Disable new game screen, launch straight into default scenario on island1
6 Years Ago
Rust.Data.dll
6 Years Ago
Merge from main
6 Years Ago
EAC SDK update
6 Years Ago
Hapis progress
6 Years Ago
file cleaning
6 Years Ago
adding avatar shader update avatar/crowd model
6 Years Ago
Reworked raid objective (just position for now) into a new RaidDesire desire type. Can eventually be used to store an objective for a raid (eat from this spit, attack this building, etc)
6 Years Ago
Forgot to save
6 Years Ago
More wip raiding stuff
6 Years Ago
WIP hostile raiding implementation -Only implemented on wolves -Similar system to Human Party system (should theoretically work with hostile tribes as well) -A collection of 2-4 units is created at night, the collection leader then finds the players territory and starts moving towards it
6 Years Ago
Add a keybind for voice chat instead of always being on
6 Years Ago
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6 Years Ago
missing material
6 Years Ago
Camera stuff
6 Years Ago
Updated CameraOcclusion system to use new unit highlighting system
6 Years Ago
sorting player area prefab stuff
6 Years Ago
Fixed GameCamera not jumping to group position on game start Fixed NRE in OverviewMapUI activation when player has no unit selected
6 Years Ago
Updating occluder branch from main
6 Years Ago
unsaved
6 Years Ago
Fixed PlayerCamera tick gating preventing mode cycle
6 Years Ago
fix
6 Years Ago
refactored tutorial action counter
6 Years Ago
removed a bunch of tile ref local variables that aren't needed anymore, look them up directly
6 Years Ago
Fixed missing prevent on forumsubscribe button
6 Years Ago
NewThread Alert Emails
6 Years Ago
New thread alerts
6 Years Ago
Forum follow/unfollow
6 Years Ago
merged a bunch of unit and tile selection resetting
6 Years Ago
Fix for sign painting UI been dark
6 Years Ago
Protection typo fix Phrases
6 Years Ago
moved all tutorial tile highlighting to the unit/tile set functions
6 Years Ago
more refactor