224,101 Commits over 3,684 Days - 2.53cph!

6 Years Ago
Another UnityEditor fix in Session
6 Years Ago
Added map icons for new TF2 Jungle Update maps
6 Years Ago
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
6 Years Ago
Added quick stunned vfx prefab
6 Years Ago
More backdrop stuff
6 Years Ago
Add a timeout to how often the same type of Monument Info display, that it can't be repeatedly triggered.
6 Years Ago
deleted some unused scripts, changed some item costs
6 Years Ago
Added prototype dash
6 Years Ago
Fixed NRE in UnitHasCollectionRole
6 Years Ago
Jenkinsfile
6 Years Ago
Disable steam in editor
6 Years Ago
Monument text UI (removed old code from UIHud update), event on MonumentInfo. Fixed sound not playing immediately
6 Years Ago
added a missing sleeping condition on diplomacy module
6 Years Ago
fixed a bunch of bad targets in some abilities and goal plans
6 Years Ago
Jenkinsfile
6 Years Ago
Cleaned out materials from items folder
6 Years Ago
Fixed CS:GO maps having broken inputs/outputs
6 Years Ago
Added a second argument to search.GetResults (optional) Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser DIconBrowser now also includes game icons (materials/games/16/) Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab Improved Spawnmenu search to search classname AND the display name, instead of one or the other Non spawnable weapons will no longer appear in the Spawnmenu Search results
6 Years Ago
Cleaned out junk folder, deleted a lot of unused stuff
6 Years Ago
Temporarily disabled decal instancing
6 Years Ago
Added a couple more pickupable items
6 Years Ago
more AI cleanup
6 Years Ago
More shader corrections for 2017.2 (DXT5nm)
6 Years Ago
fixed AI designer nodes not remembering resizing / dragging
6 Years Ago
6 Years Ago
UI tweaks Can now lock reasearch rewards via level Wip new background system
6 Years Ago
Assimp bone bindings
6 Years Ago
Assimp animation bindings
6 Years Ago
side guns laser lerps length bullet impact pxc effect splash damage bullet effect reworked pixel flashing splash damage min & max pixel distance splash damage doesnt hurt parts
6 Years Ago
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6 Years Ago
Coins with an s Observe style size limit
6 Years Ago
minor AI tidy up
6 Years Ago
Got NPC looting working for Mountain Ogre.
6 Years Ago
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
6 Years Ago
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp. machine command generator now writes to the item blackboard key
6 Years Ago
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6 Years Ago
Fixed buying avatar height giving avatar width too
6 Years Ago
Fix mesh collision in steam build
6 Years Ago
Fuck
6 Years Ago
Added assimp node transform bindings
6 Years Ago
Do the same for mesh material name
6 Years Ago
Model importer attempts to find a material if it doesn't exist, first using modelname.mat then creating a default material using modelname.png if that also doesn't exist.
6 Years Ago
Always use model library for static mesh entities
6 Years Ago
bold etc
6 Years Ago
Code tags
6 Years Ago
Fix mesh loading using base lod mesh data for all lod levels
6 Years Ago
BBCode To Delta wip
6 Years Ago
Make mesh vertex buffers always use full precision UVs. Add C++ vbsp code back incase we need to debug it again.
6 Years Ago
Allow duplicate username - if name is taken by a legacy user
6 Years Ago
Got passenger names working