224,101 Commits over 3,684 Days - 2.53cph!
Another UnityEditor fix in Session
Added map icons for new TF2 Jungle Update maps
GameManager compile fixes (resharper moved UnityEditor directive to top of file outside of UNITY_EDITOR ifdefs gg)
Added quick stunned vfx prefab
Add a timeout to how often the same type of Monument Info display, that it can't be repeatedly triggered.
deleted some unused scripts, changed some item costs
Fixed NRE in UnitHasCollectionRole
Monument text UI (removed old code from UIHud update), event on MonumentInfo. Fixed sound not playing immediately
added a missing sleeping condition on diplomacy module
fixed a bunch of bad targets in some abilities and goal plans
Cleaned out materials from items folder
Fixed CS:GO maps having broken inputs/outputs
Added a second argument to search.GetResults (optional)
Improved the "edit spawnlist" stuff a bit, including adding a quick filter to the icon browser
DIconBrowser now also includes game icons (materials/games/16/)
Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab
Improved Spawnmenu search to search classname AND the display name, instead of one or the other
Non spawnable weapons will no longer appear in the Spawnmenu Search results
Cleaned out junk folder, deleted a lot of unused stuff
Temporarily disabled decal instancing
Added a couple more pickupable items
More shader corrections for 2017.2 (DXT5nm)
fixed AI designer nodes not remembering resizing / dragging
UI tweaks
Can now lock reasearch rewards via level
Wip new background system
Assimp animation bindings
side guns
laser lerps length
bullet impact pxc effect
splash damage bullet effect
reworked pixel flashing
splash damage min & max pixel distance
splash damage doesnt hurt parts
Coins with an s
Observe style size limit
Got NPC looting working for Mountain Ogre.
Fixed Goal Momentum being 0 on some goals resulting in people doing something else for a tick
improved target filtering so that it will be guaranteed to filter every entity type. This fixes an issue in which people were just leaving sticks lying around in the camp.
machine command generator now writes to the item blackboard key
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Fixed buying avatar height giving avatar width too
Fix mesh collision in steam build
Added assimp node transform bindings
Do the same for mesh material name
Model importer attempts to find a material if it doesn't exist, first using modelname.mat then creating a default material using modelname.png if that also doesn't exist.
Always use model library for static mesh entities
Fix mesh loading using base lod mesh data for all lod levels
Make mesh vertex buffers always use full precision UVs. Add C++ vbsp code back incase we need to debug it again.
Allow duplicate username - if name is taken by a legacy user
Got passenger names working