198,677 Commits over 4,140 Days - 2.00cph!
More baseline holdable crap
Added driver/passenger support, and more seats to vehicles
Fix for doors not working properly
prerelease server join fix(temp)
Merging in latest changes.
redid all the bolt rifle viewmodel animations (deploy/attack/reload).
Basic in-vehicle animation mode implemented. "Animation" is static right now
added worldmodel script to map.worldmodel prefab
Fixed legacy opengl and d3d9 compilation errors
Renamed dither mask keyword to temporal alpha to coverage
Removed food crafting category
Fixed drag sprite not using skin
Show new type skins in inventory
Use right icon for items in inventory main menu
Improved taa filtered dither mask; for vegetation, hair, fur
Deprecated dither opacity mask; now alu based
Tweaked grass alpha multiplier
fixed fire rocket crafting issue
fixed ladder hatch requiring 150 ladders (lol)
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
Updated steamworks, force platform on osx
Player energy bar example
Health events + hitmarkers
Cherry picked bumhead fix
17104
Fixed bumhead and other skin-related lighting issues
particle system snow kicked up
Automated Linux DS Build #20
Trucks can now (slowly) drive to targets
Fixed exception when disconnecting from server.
Automated Windows Build #20
Automated Linux Build #20
Female variants /improved LODs of shorts, collaredshirt and tanktop