221,858 Commits over 3,653 Days - 2.53cph!

7 Years Ago
Console overlay cleanup
7 Years Ago
fixing spelling mistake will make what's new page in umg next time
7 Years Ago
Added corner lot support
7 Years Ago
Auto model bounds
7 Years Ago
Lost and found level rework, developed the other side of the island and mountain
7 Years Ago
rock_big_02 files/prefab
7 Years Ago
Windows system info tweak
7 Years Ago
vibrate when starting/ending reversecontrols effect tweaked some vibration values
7 Years Ago
Loading screen-ish
7 Years Ago
Gathering improvements.
7 Years Ago
Added RAM usage to perf text
7 Years Ago
Switched Map toggle to GameManager
7 Years Ago
Wait for assets to load before entering world
7 Years Ago
properly find pixelgroup center offset even with irregular shapes
7 Years Ago
host turn timeout handling reworked
7 Years Ago
fixed a position issue when pixelgroups are scaling; fixed a renderposition issue reduced pixelgroup jitter further with scaling tweak reduced some redundant pixelgroup calculations change player trail widths over time
7 Years Ago
Enabled selectable missions
7 Years Ago
changed format of game log header GameLogger now includes the match start date and time when it builds the log filename
7 Years Ago
Feathers, arrows, chicken loot and stats. Manifest.
7 Years Ago
Fixed bad indents caused by AgentParametersEditor
7 Years Ago
Merge from AI rework cause
7 Years Ago
Merge
7 Years Ago
Fixed tree chopping unlock data
7 Years Ago
rock_huge visual polish
7 Years Ago
Fixed UnlockDefinitionEditor not properly saving or displaying interactions via id lookup
7 Years Ago
Lets not attempt to do a loadout if there is none.
7 Years Ago
Less crashy game traces.
7 Years Ago
Merge from main
7 Years Ago
Use DynamicNavmesh if a scene doesn't have a NavMeshBakeManager.
7 Years Ago
update dynamics decal ressources shader
7 Years Ago
zombie collisions
7 Years Ago
reworked pixelgroup position code
7 Years Ago
Replaced some IsStandalone checks with IsRunningInEditor Pretty sure IsStandalone will always be true in this game (we have no MP)
7 Years Ago
NPC performance
7 Years Ago
Zombie performance fix.
7 Years Ago
Ignitable items can now be lit via specified machine processes as well as other items Exposed Ignite Blackboard Item With Target to the player (This means the torch can now be lit on a lit campfire by the player) Added Ignitable check functionality to ItemFilterSet
7 Years Ago
Unfucked the zombie stats & look from the merge.
7 Years Ago
Unfucked the bear stats.
7 Years Ago
Same for the broken wolf stats.
7 Years Ago
Fixed the boar stats that got fucked during the Rust merge.
7 Years Ago
NPC stats. Animal corpse loot. Cleanup. Minor HUD healthbar tweak.
7 Years Ago
Removed skinnables.
7 Years Ago
NetworkUser work. Has some issues
7 Years Ago
Non-laggy hit detection for the rest of the NPCs. Cleanup. Removed horse spawns.
7 Years Ago
NetworkUser stuff
7 Years Ago
update dynamic decals to latest version updated decal related stuff to make it works with the updated version updated slasher attack FX with decals
7 Years Ago
Fixed a couple of stone piles that were spawning inside cliffs
7 Years Ago
Input stuff
7 Years Ago
FaceTarget action now ends instead of breaking if IsFacingTarget gets set to false by something else New Go To Unit (distance 6) action Diplomacy-Introduction abilities now use the new Go To Unit action, looks more natural and works a lot better when used on a moving unit
7 Years Ago
Fixed building widget not showing material requirements Diplomacy widget now shows a different display if the other tribe has not been met