194,093 Commits over 4,079 Days - 1.98cph!

9 Years Ago
VisualFX FollowUnitHead positioning mode ignores rotation
9 Years Ago
Feedback, analytics, fixed massive onvalidate bug
9 Years Ago
Unit.Items.OnPickedUpItemCallback now properly tests picked up items against existing unfufilled Desires
9 Years Ago
Network++
9 Years Ago
Effects component removes all active effects in PreDestroy
9 Years Ago
first pass sneaking anims
9 Years Ago
Fixed shitty view management bugs
9 Years Ago
Actions : TakeFromDispenser waits for callback instead of ending, when it should
9 Years Ago
Crafting queue cleanup Double click craft Touched 2800 meta files for no good reason
9 Years Ago
Package mission can be won cleans up now
9 Years Ago
Fixed TakeFromDispenser not allocating state array on enable
9 Years Ago
nuking debug
9 Years Ago
female vox level edits
9 Years Ago
Save
9 Years Ago
Added generic unit collection settings,
9 Years Ago
female vox level edits
9 Years Ago
- More Behaviour Tree learning
9 Years Ago
rebuilt merge fups
9 Years Ago
UnitSettingsEditor NRE fix
9 Years Ago
merge from prerelease
9 Years Ago
Trigger radius for senses should be a bit smaller now
9 Years Ago
Removed another range check for ranged abilities
9 Years Ago
Fixed bad field instantiation in UnitSettings
9 Years Ago
Unit collections tab in data editor
9 Years Ago
fixed item description text
9 Years Ago
UnitCollection now has a proper data type (UnitCollectionSettings)
9 Years Ago
Fixed bad merges
9 Years Ago
Action.BreakChain renamed to Break, logs on break when agent.Entity is selected for debug
9 Years Ago
Fixed moving to target Abilities not having access to current combat ability
9 Years Ago
EAC hashtool config test
9 Years Ago
Moved tick of Effects away from Sim Tick.
9 Years Ago
Lets only clean up the dead after Post state of sim tick
9 Years Ago
Benchmark results use a truncated average instead of plain average Rendermode benchmarks
9 Years Ago
RustBuilder update
9 Years Ago
Removed range check for ranged attacks when shooting.
9 Years Ago
Temp caching target for slightly better readability.
9 Years Ago
EAC hashtool config updates
9 Years Ago
made ragdolls stop glitching when scale is not 1 add force to correct bone from correct distance in ragdoll when hit by arrows(has some other problems)
9 Years Ago
backup
9 Years Ago
Some minor cleanup to the combat ability selector code and a suggestion/comment.
9 Years Ago
backupz
9 Years Ago
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9 Years Ago
feature complete ownership functonaility (unless its broken )
9 Years Ago
Clamp Unit senses radius to 75, fixed scale of the trigger itself
9 Years Ago
- Started porting the simple AI to Behaviour Designer as a learning exercise
9 Years Ago
ActionState reset handling/cleanup Fixed Wait Action state handling causing errors
9 Years Ago
Desires debug
9 Years Ago
Desire.Equals overloads compare DesireParameters rather than Desire
9 Years Ago
Desires data properly assigned in Unit.Desires.AddDesire
9 Years Ago
Added timeout to package collision