194,089 Commits over 4,079 Days - 1.98cph!

9 Years Ago
merge from prerelease
9 Years Ago
merge from prerelease
bot
9 Years Ago
Automated Linux DS Build #366
bot
9 Years Ago
Automated Windows Build #366
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #365
9 Years Ago
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9 Years Ago
WIP
bot
9 Years Ago
Automated Windows Build #365
bot
9 Years Ago
Automated Linux DS Build #364
9 Years Ago
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bot
9 Years Ago
Automated Windows Build #364
9 Years Ago
Save
9 Years Ago
Merge from desires refactor, more desires refactoring (mostly filtering) Removed the notion of desire "types" (Attain/Retain), instead just use fulfillment state as the same indicator. DesireTypes now refers to the derived types themselves (Item, Building)
bot
9 Years Ago
Automated Linux DS Build #363
9 Years Ago
updated shaders to b22
9 Years Ago
9 Years Ago
9 Years Ago
Added 2 new materials for spawnmenu and fixed some PHX materials becoming completely invisible when they are rendered with alpha < 255
9 Years Ago
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9 Years Ago
Big changes to combat AI. Still quite broken right now.
9 Years Ago
Attempt at fixing revz graphic distortion/feedback when using low quality + near draw distance (RUST-987)
bot
9 Years Ago
Automated Linux DS Build #362
9 Years Ago
fixed ownership xp distribution working multiple owners save/load fixes crafted items have ownership resource dispenser created resources have ownership based on tool/instigator
bot
9 Years Ago
Automated Windows Build #362
9 Years Ago
Updated main menu backgrounds
9 Years Ago
Started on Desire refactor.
9 Years Ago
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9 Years Ago
Projctiles ignore anything on the Units layer that isn't a hitbox (hack)
9 Years Ago
Temporary b22 shader fix
9 Years Ago
trying to fix ragdolls going crazy (not much luck)
9 Years Ago
New perception calculations (probably need a lot of tweaking)
9 Years Ago
Nametag tweaks
9 Years Ago
Fixed BaseMelee editor / standalone inconsistency
9 Years Ago
Attack entity repeat delay cooldown test 2 (RUST-1043)
9 Years Ago
Fixed glowing eyelashes
9 Years Ago
Adding watch tower staircase models and prefabs
9 Years Ago
Remaining entity view creation/update code moved to util classes EntitySettingsEditor view management improvements and bug fixes
9 Years Ago
Disabled UI dithering until we can come up with something that isn't shit Fixed front page news header image bugs
9 Years Ago
Should fix #harvest pumpkin tooltip
9 Years Ago
- More
9 Years Ago
- Started Asteroid tileset / room / flow / archeteype / prefab setup stuff
9 Years Ago
Server history scroll speed Key bind option for craft menu Water quality defaults to high Tooltips for some options
9 Years Ago
Colliders on buildings.
9 Years Ago
Load mainmenu from scene (not scene2prefab) Load mainmenu.serverbrowse from scene (should do this for all mainmenu subpanels tbh) ingame menu background tweaks Redone options screen so it doesn't look like a hairy bag of dicks Options turns bloom off works Option to turn motion blur off
9 Years Ago
Transparent layer tweak (RUST-842)
9 Years Ago
Additional road prefab, broken type, no pavement
9 Years Ago
- Reduced chance of bouncers spawning - WIP bouncer rework (bigger, faster and with charge attack (needs wind-up still) - Cocktail launcher now auto not single click
9 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)
9 Years Ago
vm source update