223,521 Commits over 3,684 Days - 2.53cph!
unsaved stuff
more modules and unsaved stuff
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python tier 2 wb
ladder hatch tier 2 wb/loot
Collider_legs correct name
fixed missing eyes on playermodel
Changed Tier settings to make bloom work
storing recently spawned modules and removing them from master module array in floor, helps reduce repetition
gangster models / prefabs
IpAddress Fixes
Hide admin bar if not logged in, admin
Thread Icons
added some modules, can't stagger while climbing, moved give item to characterbase
Talents UI no longer populated in code, instead icons are assigned definitions by hand in editor, icons without a talent def referenced will auto-hide themselves on start
Fixed virtual keyboard text entry
Fixed possible exception when renaming a world if SteamVR isn't initialized
Working on imlementing world renaming
Improved screenshot placement in world menu
World thumbnail screenshots now have ambient occlusion, fixed aspect
Various objectives bits
Fixed building completion activity not being generated when a building does not require construction or materials
Delete sessions from the database on logout
Merge from skinupdates_2 (problematic meshes/colliders reverted)
Root forum in selector is right
Create thread button
Forum icon uploading
Nicer url nonce
While some issues remain, it compiles and runs.
All completion triggers must pass before an objective is completed
Added "Build a camp" objective with time limit (Washed Up game mode)
Objective time remaining displayed on UI
Disabled idle sit on ground behaviour
DataBrowser saves sidebar scroll vector
Merge from Rust (23323,
23318,
23314,
23313,
23312,
23303,
23301,
23300,
23298,
23291,
23288,
23283,
23272,
23270,
23261,
23254,
23253,
23206,
23203,
23200,
23198,
23185,
23135,
23131,
23130,
23129,
23126,
23124,
23109,
23108,
23107,
23100,
23073,
23045,
23040,
23039,
23038,
Create project forums if not exists
If forum isn't enabled, 404
Proper Root
Long timespan fixes
Cherry picked shader changes from SkinUpdates_2
Cherry picked a few shader-related changesets from main
Bulma update
Forum Settings
More unsaved stuff + fixed build error
bullet outer bounds
fixed unit opacity flickering
fixed a pattern volley timing issue when multiple volleys take place on a single frame
Tutorial Sub-Tasks can now trigger unlocks when starting (eg. unlock basic weapons when the player is asked to craft a weapon)
Unlock is silent (no UI pop-up)
Gang mission fixes and UI work
Add safe contents to gang inventory change event
Gang HQ safes try to spawn on the first floor
Safes face the right way (towards the center of the room)
A safe spawns in gang buildings, though it can be hard to find...