223,522 Commits over 3,684 Days - 2.53cph!
Bear rug, Rug and Table can no longer be picked up when building blocked
Bear rug, Rug and Table requires hammer to be picked up
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
average out bullet properties with last frame to fix timescale issue
merge
New Objective: Befriend A Tribe (added to Washed Up)
Axes and spears are now gifts (Improved versions are more valuable gifts)
New TribeDiplomacyTrigger type for detecting diplomacy changes
Can no longer breed with people from other tribes
Fixed some issues with gifting items
Update gang mission package icon
Gang client notifications working, but should probably be moved
Combat animation changes
Melee bots will now finish their attack instead of stopping mid-animation
Override attack anims on AI characters are now an array that gets used randomly
New combo for Sword guy
MovementState is now set through a method on CharacterBase, not by directly setting the variable (makes debugging easier)
Added a new combo montage for the sword guy, randomly picks between that and the old behaviour
Fixed being able to climb on other unts
Added a GetAllActorsOfClass to DoLedgeTrace which is probably bad for performance - I think this was a recent regression (last successful steam build doesn't have this issue) so not entirely sure what's changed.
New combo for big sword guy
Just one attack, his size makes it difficult for animations to work (swings above players head, sword hits ground,etc)
Barrels can now burn
Wooden shields can now be set on fire and destroyed by fire
Status Effects applied to an actor are now automatically applied to any attached actors, so wooden shield gets set on fire when the holder is set on fire.
Allow persistent notifications
Triggers for landmarks on Craggy.
Debug log entry on the trigger script.
Added new morph cache component
deleted some faces of the inner mouth to avoid clipping some head types
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
Pass through "show task complete message" info
Environment assets
Pipes
Double Doors
Bollards
Toned down female eyelash material
Female dark texture updates
Fixed oaks getting bad material colors
Grenades now do x3 damage when used by the player
Various post tweaks, biome colors
Working on user visible events on gang missions
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
New foliage mats to biome libs
Oak spawns (replace pines for now, to test)
Block tool can cancel block with delete key
Added selection modes. Face selection extrudes face on addition modifier down and left click.
Only draw bounds for items for the current selection mode
Face selection. Drawing face selection bounds.
added rotation to moving mesh obstacle, doesn't work with climbing yet
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption
Packed a bunch of prop materials
fixed keys spawning weirdly when ai's last on ground positon was on a child actor
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
Female light texture updates
EAC SDK update (outdated Linux 64bit)
can now switch weapons while moving
looks a little weird sometimes but with proper animations it should work
fine
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oak tree has no shadows on leaves
WIP arena setup and placeholdermesh/mat etc
(warning merge from hell)
SMAA fixes.
Player renderer fix.
Various other things.