223,522 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Bear rug, Rug and Table can no longer be picked up when building blocked Bear rug, Rug and Table requires hammer to be picked up
7 Years Ago
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7 Years Ago
bbq implementation lr300 workshop prop render view lr300 new icon !updated flintlock reference in approved.cs
7 Years Ago
average out bullet properties with last frame to fix timescale issue merge
7 Years Ago
New Objective: Befriend A Tribe (added to Washed Up) Axes and spears are now gifts (Improved versions are more valuable gifts) New TribeDiplomacyTrigger type for detecting diplomacy changes Can no longer breed with people from other tribes Fixed some issues with gifting items
7 Years Ago
Minor edits
7 Years Ago
Update gang mission package icon
7 Years Ago
Adding a minor feature
7 Years Ago
Gang client notifications working, but should probably be moved
7 Years Ago
Combat animation changes Melee bots will now finish their attack instead of stopping mid-animation Override attack anims on AI characters are now an array that gets used randomly New combo for Sword guy MovementState is now set through a method on CharacterBase, not by directly setting the variable (makes debugging easier) Added a new combo montage for the sword guy, randomly picks between that and the old behaviour Fixed being able to climb on other unts Added a GetAllActorsOfClass to DoLedgeTrace which is probably bad for performance - I think this was a recent regression (last successful steam build doesn't have this issue) so not entirely sure what's changed. New combo for big sword guy Just one attack, his size makes it difficult for animations to work (swings above players head, sword hits ground,etc) Barrels can now burn Wooden shields can now be set on fire and destroyed by fire Status Effects applied to an actor are now automatically applied to any attached actors, so wooden shield gets set on fire when the holder is set on fire.
7 Years Ago
Allow persistent notifications
7 Years Ago
Triggers for landmarks on Craggy. Debug log entry on the trigger script.
7 Years Ago
Gang mission messages
7 Years Ago
Added new morph cache component
7 Years Ago
deleted some faces of the inner mouth to avoid clipping some head types
7 Years Ago
Adjusted head lod3 UVs (skinned mesh renderer unchanged)
7 Years Ago
Pass through "show task complete message" info
7 Years Ago
Environment assets Pipes Double Doors Bollards
7 Years Ago
Toned down female eyelash material
7 Years Ago
Weather/post
7 Years Ago
Reorganised hair folder
7 Years Ago
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7 Years Ago
Female dark texture updates
7 Years Ago
Fixed oaks getting bad material colors
7 Years Ago
Phone fixes
7 Years Ago
Property extensions
7 Years Ago
Grenades now do x3 damage when used by the player
7 Years Ago
Various post tweaks, biome colors
7 Years Ago
Working on user visible events on gang missions
7 Years Ago
hair no longer spawns in barrels, nice hair no longer provides protection hair is no longer craftable
7 Years Ago
New foliage mats to biome libs Oak spawns (replace pines for now, to test)
7 Years Ago
HUD and player stuff.
7 Years Ago
Block tool can cancel block with delete key Added selection modes. Face selection extrudes face on addition modifier down and left click. Only draw bounds for items for the current selection mode Face selection. Drawing face selection bounds.
7 Years Ago
some unsaved stuff
7 Years Ago
More UI
7 Years Ago
added rotation to moving mesh obstacle, doesn't work with climbing yet
7 Years Ago
Reduced the resolution of various prop and tiling textures to reduce texture memory consumption Packed a bunch of prop materials
7 Years Ago
Debug logging
7 Years Ago
barrels break from bombs
7 Years Ago
unsaved stuff
7 Years Ago
fixed keys spawning weirdly when ai's last on ground positon was on a child actor
7 Years Ago
fix for older at skins not enabling the item to be craftable (boonie) no longer cancel crafting after walking away from workbench
7 Years Ago
Female light texture updates
7 Years Ago
EAC SDK update (outdated Linux 64bit)
7 Years Ago
can now switch weapons while moving looks a little weird sometimes but with proper animations it should work fine
7 Years Ago
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7 Years Ago
oak tree has no shadows on leaves
7 Years Ago
fix turn glow
7 Years Ago
WIP arena setup and placeholdermesh/mat etc (warning merge from hell)
7 Years Ago
SMAA fixes. Player renderer fix. Various other things.