221,857 Commits over 3,653 Days - 2.53cph!

7 Years Ago
fuse enemy spawning positions fix pxc background tint
7 Years Ago
folder naming
7 Years Ago
Moved some maps to out of rotation folder so there's only 3 active. 1 control and 2 DM
7 Years Ago
refactored player platform code and fixed it's bug with consecutive games and event listener
7 Years Ago
Filled out math library Lightmap filtering
7 Years Ago
Fixed NRE
7 Years Ago
Network++
7 Years Ago
Fixed Whats New Menu option not fading out properly Also fixed whats new showing every boot
7 Years Ago
units can set custom bounds unit went out of bounds callback simplified changing sfx pitch based on remaining health slow down unit spawn, dont animate unit pxcs when destroyed cached some pixeldata properties effect on pxc background for recently disconnected pixels
7 Years Ago
Locked progression elements will in most cases now show what is required to unlock them instead of a description (not all unlock modes support it yet) Tweaked progression depth calculation system to return more understandable values Changed rules for masking unlock elements in progression tab
7 Years Ago
Can now light torches with other lit torches
7 Years Ago
Added timescale console command
7 Years Ago
Quantize lightmap samples. Skip unwanted bsp faces.
7 Years Ago
furnace costs 100 less wood furnace no longer starts with wood can pick up furnace if empty + hammer equipped + cupboard can pick up fridge if empty + hammer equipped + cupboard can pick up large storage if empty + hammer equipped + cupboard can pick up small wood storage if empty + hammer equipped + cupboard shelves can be placed overtop of existing boxes
7 Years Ago
Reworked What's New screen to be more dynamic and have gifs!! Seriously, gifs! Can also now open the What's New screen again after closing it
7 Years Ago
Turned What's New back on
7 Years Ago
Refactoring some of the easy stuff
7 Years Ago
Look WIP
7 Years Ago
Blah blah, refactoring character
7 Years Ago
Mainly refactoring inventory to simplify
7 Years Ago
vending machines can buy/sell BPs just like any other item
7 Years Ago
CanHoldItemNow/CanBeHeldNow refactor
7 Years Ago
Scene
7 Years Ago
Env WIP
7 Years Ago
OnDirtyEvent for held items
7 Years Ago
Missed saving a couple of files in the previous commit
7 Years Ago
HeldItem stuff. Not sure this is a good implementation here, but it works.
7 Years Ago
TribeConfig in GameConfig now has a list of TribeNamePair that is used for generating tribe names - each pair is a name (eg. Sun, Spear) and an appropriate icon Can still override either name or icon from the TribeSpawners by specifying a name or icon (if unset the tribe will be spawned with random) TribeCreate now picks a random name /icon on start (not hardcoded to tribe of the beard anymore)
7 Years Ago
File candidates for nature tweaks.
7 Years Ago
Humans now have AI for dropping undesired items.
7 Years Ago
merge from main
7 Years Ago
map tip
7 Years Ago
Fixed pause menu options menu prefab being out of sync with the main menu options (had old layout settings, audio settings widgets were appearing incorrectly)
7 Years Ago
map no longer needs a map item map item uncraftable F key toggles lights on car
7 Years Ago
Save
7 Years Ago
renamed AI module groups to "packs"
7 Years Ago
iconrender update
7 Years Ago
workbench 2 & 3 crafting speed bonuses hide quickcraft items if not at workbench +use on workbench opens crafting window
7 Years Ago
Tweaks
7 Years Ago
Sound option widget uses slider ConditionSettingsWrapperDrawer improvements
7 Years Ago
Isolated hair changes
7 Years Ago
working on checkpoint effects
7 Years Ago
Add my path to CookContent.bat
7 Years Ago
Isolated clothing changes
7 Years Ago
Only mark debug renderer state dirty on the game thread
7 Years Ago
Lightmap refactor
7 Years Ago
more refactor
7 Years Ago
Grass material update
7 Years Ago
UManagedLightmap Merge branch 'master' of SandboxGame
7 Years Ago
Removed some redundant Messenger code