224,672 Commits over 3,714 Days - 2.52cph!

7 Years Ago
TargetFilterCondition should now properly copy and write back all blackboard data consistently
7 Years Ago
Forgot this
7 Years Ago
Optimized NavMesh Links. Fixed bug in NPC Player NavMesh Link traversal.
7 Years Ago
made campfire gathering filter condition not shit
7 Years Ago
Readonly, not disabled
7 Years Ago
NRE fix for decisions with no Goal Plan
7 Years Ago
Don't let them change their email address
7 Years Ago
Target Filter as selector for making fire WIP
7 Years Ago
Iceberg 2 LOD/COL
7 Years Ago
Traces
7 Years Ago
Changed TargetFilterCondition to not require target and be of selector type
7 Years Ago
Fixed lso convar warning
7 Years Ago
data save
7 Years Ago
Editir NRE fixes
7 Years Ago
Misc
7 Years Ago
Scan signup name for bad characters
7 Years Ago
TargetFilterConditionEditor
7 Years Ago
Compile fix
7 Years Ago
Nuked large scale occlusion
7 Years Ago
Added TargetFilterCondition
7 Years Ago
Merge from main
7 Years Ago
Fixed player tribe spawners adding territory at 0,0. tweaks to corpse picking up and dropping AI.
7 Years Ago
Merged from main
7 Years Ago
NPC wip
7 Years Ago
Hapis Removed phantom ladder trigger at Refinery Hapis fixed falling through terrain at west coast cave Hapis fixed falling through terrain mtnside cave entrance Hapis added building block to desert cave entrance Hapis fixed duplicate lighthouse map markers Hapis APC prep
7 Years Ago
rename gmhtml -> gmhtml-old
7 Years Ago
More Save/Load stuff
7 Years Ago
multiple player guns at once fixed error with player gun physics force
7 Years Ago
WIP Save/Load logic refactor Breaking everything
7 Years Ago
- AutoDestroy now destroys NetworkEntites correctly - Added AutoDestroyEmptyContainer, and empty loot containers now auto-destruct early - If a player is interacting with the loot container that gets destroyed, the UI for it is now closed correctly
7 Years Ago
Room placement improvements
7 Years Ago
Let gang visual sets be set correcting in combined CLIENT+SERVER mode, for easier testing.
7 Years Ago
Unit now stores a UnitDeathReason + UnitKilledBySettings to store how a unit died and what killed it Those two fields + the death time are now persisted
7 Years Ago
Made testmap_smaller even smaller. Maximise loading time when testing.
7 Years Ago
Gold coin currency into loot tables. Cleanup.
7 Years Ago
Unit Detail View tab no longer shows what the unit is feeling if they are dead, instead shows the "Dead for x hours" text we use on the toooltip
7 Years Ago
timer show timer option
7 Years Ago
Fixed carried units appearing in a units portrait view
7 Years Ago
Various
7 Years Ago
Mission arrow scale adjustments
7 Years Ago
Tabbing to an unselectable unit will now skip to the next selectable unit rather than stopping
7 Years Ago
Fixed some exceptions that could be thrown when an entire tribe of humans was killed Added a Health Bonus to the Fight (Human) goal to try and stop healthy units fleeing so much Added a "Hold Ground" goal plan to the Fight (Human) goal that does nothing - this hopefully keeps units from not having any valid offensive goals and falling back into defensive/fleeing (trying to stop the attack once and then run away combat pattern) - there might a better way to handle this, but it seems to be effective Fixed units repeatedly trying to Return to Territory while they are already in their territory
7 Years Ago
Map grid returns
7 Years Ago
Better gang visual set assignment
7 Years Ago
leaderboard times show extra decimal places when needed time doesnt show unnecessary trailing zeroes
7 Years Ago
Fixed terminal purchases not deducting cash
7 Years Ago
more WIP Ui rework
7 Years Ago
Cleaned up the setting of combat abilities and weapons in Combat. We now only consider weapons equipped in the right hand to be useable.
7 Years Ago
Savas Loot tweaks Savas added north and south recycler Savas exploit fix Savas monuments are now marked on the map
7 Years Ago
Iceberg/icesheet LOD, COL and prefabs Icesheet scene setup / added smaller icesheet variants / added more abandoned boats