198,635 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Changes to how negative AI DSE contributions are handled
9 Years Ago
Injectors, Collaboration progress
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Ore veins WIP textures and decal prefabs (gold and uranium) Glow worms textures and test models Adding cave dressing scene
9 Years Ago
cherrypicking the deferred decal shader fix
9 Years Ago
FOR FUCK SAKE fov to 80
9 Years Ago
building additions
9 Years Ago
Renamed a poorly named parameter
9 Years Ago
Cleanning up/wrapping UIManager escape handling, PlayerController radial input stuff Fixed "goto" abilities appearing the selected unit radial (on self) Fixed "pick up" interaction being shown in radial for held items (althought disabled, now hidden from UI)
9 Years Ago
RustBuilder
9 Years Ago
Holding a hammer also enables the building blocked message
9 Years Ago
Building blocked message is only shown when in building mode
9 Years Ago
▍▊█ ▋▌▅█▊▅
9 Years Ago
FOR FUCK SAKE camera
9 Years Ago
Attempt to fix gbuffer channel interference in decal shader
9 Years Ago
Fixed escape key on Build/Craft menus
9 Years Ago
Disable stats properties generator
9 Years Ago
Fixed surface colour
9 Years Ago
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
9 Years Ago
cherrypicking the deferred decal shader fix
9 Years Ago
Beep - small material fix
9 Years Ago
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied Fixed
9 Years Ago
New Beep Build: new decals, fixed speed cams, fixed bug report
9 Years Ago
progress - vertex painting
9 Years Ago
Resource basics
9 Years Ago
Broadcast mask with other decal data Mask works in game
9 Years Ago
Silly shader thing
9 Years Ago
AI database cleanup
9 Years Ago
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
9 Years Ago
Collaborations progress
9 Years Ago
Added the timeout fallback to parameters, so that it's adjustable per building in data. Timeout fallback is now on scaled time, rather than unscaled.
9 Years Ago
Fix fallback always being applied.
9 Years Ago
Deconstruction now waits for an animation callback via the StateMachineBehaviour API, before it destroys the entity, spawn the items and play the visual effects.
9 Years Ago
New, very basic character framework with lots of TODOs
9 Years Ago
Small Wooden Hut is now using the new deconstruct animation trigger.
9 Years Ago
More
9 Years Ago
Added deconstruction parameters to buildings, and removed the old deconstruct interaction from the building data.
9 Years Ago
Cam tweaks. Removed walk ball.
9 Years Ago
More
9 Years Ago
triggerDeconstruct on wood hut building
9 Years Ago
fixed error log (deleted and reexported) in human wave fingers anim and readded to human controller
9 Years Ago
trying to untangle crap 2
9 Years Ago
trying to untangle crap 1
9 Years Ago
backup
9 Years Ago
Added masking for truck painting
9 Years Ago
No effect balls created from movement.
9 Years Ago
merge from dungeon_art_3
9 Years Ago
merge from main
9 Years Ago
progress