194,072 Commits over 4,079 Days - 1.98cph!
ActionSettings.BreakImplementation
Better End + Break impl in SetDestination
Minor tick method name consistency changes
Dummy hitbox again apparently
Temperature Vital and CurrentValue simulator (ambient + insulation)
FOR FUCK SAKE pipe gate, fixing glow colour/ aqdding force field
made the eyes look tired or injured where applicable
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made bear have a scary face when in combat
mesh compression @low for building block meshes and colliders
Automated Windows Build #358
FOR FUCK SAKE factory prefab fix uv
Fixed purple water in dx9
Fixed compilation errors in legacy gl
Created island tile prefabs. Updated water.
Large Prop D textures/models/Cols/Prefabs
Trainyard, Powerplant and WTP, Military tunnels scene updates
FOR FUCK SAKE modified all the pipe entrance to be bigger
!A new pipe piece
FOR FUCK SAKE rotorz prefab and room
Automated Linux DS Build #358
Fixed river flow transitions to ocean
Unit.Combat and projectile event cleanup. Fixes issues with missed projectiles causing callback hangup in AttackUnit action
Added hitboxes to the combat dummy Unit
Fixed autoturret serialization
Debug unit spawn group position fix
AttacUnit Action state handling
Editor side stuff related to block other interactions.
Automated Windows Build #357
SocialInvitationSenderSelector, data tweaks
Ores don't show health bar
Automated Linux DS Build #357
Changed default decay tick interval to 10 minutes
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
Automated Linux Build #357
Enable clip-planes when rendering C_FuncReflectiveGlass views
More shitty ass bundling shit
Fixed NRE's in GeneratePrice @helkus
- Fixed a gate lockin problem relating to branched paths
- Added some more room debug logging with pretty colours
- Added editor-mode gate open/close debug commands to G and H keys
- Reduced gate anim controller stats to 2, fixed gate issues
slight tweaks to the rifle walk animation