224,819 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Lots more save load stuff Kinda working
7 Years Ago
Fixing some more issues with colliders that I found. BTW I know in older Unity versions (<=4) you needed a rigidbody whenever you were using a moving collider, and the NavMeshAgent docs still suggest adding one as well. But I've tested and it actually reduced the framerate a bunch, so I've not added one.
7 Years Ago
Added a LoadObject Library node Seems to work better than the AssetRegistry, even though it's mostly doing the same stuff. Old AssetRegistry logic is still there if we need it.
7 Years Ago
Cleanup Tree optimization
7 Years Ago
Remove player on player collisions. Rename PlayerCollider to CharacterCollider.
7 Years Ago
Various Cleanup LOD tweakage
7 Years Ago
Removed payphones from map prop list
7 Years Ago
No damage anymore from shooting (or punching) members of your own gang
7 Years Ago
Reverted to previous icesheet density but with more accurate coliders and fixed uvs
7 Years Ago
Better corridor logic
7 Years Ago
player gun tweaks player gun perp offset autorotating gun form number text powerups blink before disappearing powerup blink tweaks
7 Years Ago
Chat nearly hooked up.
7 Years Ago
Fixed icesheet UVs Icesheet material tweaks
7 Years Ago
More Save/Load progress Still mostly broken
7 Years Ago
Made icesheets more dense to allow for smoother traversal Made icesheet colliders more accurate
7 Years Ago
Functional trees again.
7 Years Ago
Tree server files. Cleanup.
7 Years Ago
fixed people being stuck holding two branches for the fire
7 Years Ago
Freeing up hands only happens when near the target
7 Years Ago
Colliders for new trees.
7 Years Ago
Making chat great again.
7 Years Ago
Keep Desire now also checks if an item dispenser dispenses anything required by a MachineProcessActionDesire before fulfilling
7 Years Ago
moving more logic from bp_floor to game state
7 Years Ago
move module arrays to game state, ended up breaking the debug module a little in the process though :(
7 Years Ago
Scene to prefab
7 Years Ago
Made icesheet debris smaller Made iceberg coliders more accurate
7 Years Ago
Styles Latest styles
7 Years Ago
Move thread fix Ban basics
7 Years Ago
Savas map marker tweaks SavasKoth added map markers
7 Years Ago
Fixes
7 Years Ago
upgrade to 4.18 everything seems to be fine so far, had to redo some destructable mesh stuff but thats it
7 Years Ago
Script rebuild
7 Years Ago
Video embedding production
7 Years Ago
Thread name limits Syntax highlighting Thread mod tools in heading Thread move modal json view
7 Years Ago
Iceberg/icesheet increased lod distances
7 Years Ago
Fixed post icon selection opacity Syntax styles Thread lock icon size, threadlist moved thread
7 Years Ago
(Changes from 13230) Exposed evaluation target dropdown for condition and consideration wrappers, now possible to choose Self, Target or BlackboardEntity Removed the EvaluationTargetType field from conditions and considerations
7 Years Ago
7 Years Ago
improvements to fire gathering AI
7 Years Ago
Iceberg/icesheet scene2prefab
7 Years Ago
Deleted old iceberg mats
7 Years Ago
Icesheet/Iceberg renderlod distances
7 Years Ago
Another round of improvements to Murderer AI.
7 Years Ago
Touched up on Murderer ai.
7 Years Ago
iceberg_1 col mesh
7 Years Ago
Iceberg 1 LOD/COL / Prefab layer settings
7 Years Ago
update UI
7 Years Ago
TargetFilterCondition should now properly copy and write back all blackboard data consistently
7 Years Ago
Forgot this
7 Years Ago
Optimized NavMesh Links. Fixed bug in NPC Player NavMesh Link traversal.