224,765 Commits over 3,714 Days - 2.52cph!

7 Years Ago
Fixed ordering issue on vehicle exit, which causes item icons to not update correctly
7 Years Ago
reserach bench only accepts scrap redid research bench ui sell order 'out of stock' displays as grey instead of red display workbench requirements when researching item
7 Years Ago
A lot of changes here, but the main task completed is that a character's UnifiedInventory now only resides in the owner client and server, and not in the proxy.
7 Years Ago
Brightened night-time, fixed ai not dropping keys
7 Years Ago
Merge from main
7 Years Ago
Finished two-sided foliage brdf w/ translucency Fixed reflections in core shader set Cleaned up gbuffer encoding backend
7 Years Ago
Corpses should now drop embedded projectiles when they are skinned
7 Years Ago
7 Years Ago
More debugger stuff
7 Years Ago
hide cursor when switching to controller
7 Years Ago
Added a go to previous module change button in the ai debugger
7 Years Ago
made free mouse aiming the default
7 Years Ago
few unsaved things
7 Years Ago
Fixed normal octa encoding for transmission surfaces; touched affected shaders
7 Years Ago
few more things everything should be hooked up again
7 Years Ago
Resized animal bounds. Npc aiming work.
7 Years Ago
Stat types enum generator
7 Years Ago
wip
7 Years Ago
Various human module scoring tweaks
7 Years Ago
pause after victory to prevent sfx ear rape
7 Years Ago
more interaction stuff
7 Years Ago
Separated movement and action in Animal AI.
7 Years Ago
latest menu WIPs
7 Years Ago
latest menu WIPs
7 Years Ago
More AI steering.
7 Years Ago
Removed bad BuildingDesire.Save override AI designer bits
7 Years Ago
testbox bits
7 Years Ago
Key blueprint
7 Years Ago
Loads of models, all UV's Done and mats. Did it through Source control in UE4 too...OWWWWWW GET HER.
7 Years Ago
Scene stuff
7 Years Ago
moved all equip logic to character base, a lot of clean up, still more to go
7 Years Ago
Fixed water drinking interaction sometimes not showing
7 Years Ago
Fix for fuse stage divergence Divergence diagnostic improvements
7 Years Ago
Gang buildings are no longer spawned randomly.
7 Years Ago
started reworking some interaction stuff
7 Years Ago
More human modules
7 Years Ago
AI designer tab persistence, polish and bug fixes
7 Years Ago
Subtracting player models
7 Years Ago
wip elo / division / league stuff
7 Years Ago
Gang hq. Gang buildings will spawn differently.
7 Years Ago
Reduced resolution of some terrain maps
7 Years Ago
Improved world serialization
7 Years Ago
Fixed DFileBrowser not working with root/empty base directory.
7 Years Ago
Various.
7 Years Ago
Not monthly display
7 Years Ago
update to sal cleaver controller
7 Years Ago
ak transition update
7 Years Ago
Fixed width
7 Years Ago
Fixed an error with PR#1370
7 Years Ago
Cherrypicking only player model changes (may be temporary)