193,864 Commits over 4,079 Days - 1.98cph!
InteractionSettingsWrapper dervies from DataParameters for unique ID
InteractionPlanData stores DispenableItemInfo and DispnserInteractionWrapper (sorry ptrefall)
Rework of dispenser interactions to support multiple interactions with their own tool and gather rate.
Skills have been added to the Resource editor section but don't yet do anything.
Added fog benchmark
Removed fog from rain benchmark
Merged shader changes from main
Fixed rust/std blend layer shader compilation errors
More dispenser/resource cleanup
Fixed infinite idiocy in Resource/Dispenser
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend)
Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
Fixed NoAmbience benchmark using rain weather settings
Forced ambience convar setting in benchmarks
Fixed NRE in Unit.Relationships
Added some more consumable effects
Fixed that the door animation was stopped one frame too early (RUST-559)
unwrapping beep truck, unwrapped back doors, lights, side panel etc
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DispenserParameters supports multiple interactions per item
TakeFromDispenser calculates the dispense/wait time per item
Addded SkillUseParameters
Repdoction gestation period is in days, not months
All units now produce a meat-filled corpse when dead
Rabbits are no longer meat loving omnivores
Berry bushes once again provide berries
Trees are made of logs, whould've thunk it?
Campfires burn stuff again
Fixed regression that sometimes skipped entity linking when placing building blocks
Some door code cleanup to narrow down RUST-559 & RUST-793
fixed holes in low poly mesh, starting to unwrap
UI sound level adjustments
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
Updated start pose of wake up anim
Clutter psd file for the crap that shouldn't be in the mains.
A bunch of data changes apparently
Moved default stat init to Human and Animal, out of base Unit
Fixed missing music in tribe create
Lifted sleeping pose to fix looting exploit
new open radial menu sound
- Single plasma turret tile
- More room work
- More gameplay tweaks, reduced spawn budgets
waterbarrels prevent building fix
can drink last 50ml from bota bag
radial hover sound changed
Centralised UI sound stuff in UIManager
Renamed some sounds, added sounds to the radial menu
- Buzzsaw works how it first did again
- Projectile fix
- Made laser link better
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
merge from dungeon_art (industrial buildings, cooling towers, powerlines)
Added distance markers to race UI
No build zone edit on powerline_d