198,616 Commits over 4,140 Days - 2.00cph!
Automated Windows Build #410
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Fixed bonuses not showing correctly in the AI debugger
BehaviourChainSelectorParameters cleanup
Couple of minor renames in Agent, UDM, GPVSlot and BC
Full clothing and armor balancing pass (15% more body damage when fully geared)
Weather types have min/max temperature levels
Fixed being unable to bandage other players (RUST-1193)
Attempting a revive delays the wound-inflicted death if imminent (never dies while revive in progress or immediately after)
Bandage and syringe no longer revive players
Large medkit reduces bleeding by 100
- SC card outcomes/stat mods
updated loot tables to contain a lot less garbage
can find all types of bullets in groups of 8-20
can find flamethrower w/ammo, custom smg w/ammo, multiple grenades
decent armor
maybe even a sentry
lowered cost of double barrel shotgun
fixed the bug where admin fly mode would constantly replay the jump animation
removed buggy shotgun worldmodel
protocol++ to make sure
phrases
fixed shotgun disconnect error
Fixed BehaviourChain Selectors not properly creating their DSEs at runtime, resulting in a myriad of completely batshit stupid behaviour \o/
Fixed Player commands clearing a Unit's Player instigated & fulfilled Desires, now only clears unfulfilled Desires
Lots of Human AI Module weight changes
GroupDesireConsiderationSettings divide by 0
made the double barrel shotgun use the pipe shotgun's distant fire sound
Fiddled around with grass filter for grass map
double barrel cost adjustment
autoturret health and armor increased
autoturret damage output increased by 50%
fixed a bunch of errors with the double barrel shotgun ( purple sparks / dryfire missing / some trigger warnings )
Fixed frozen wind anims.
Exposure tweaks.
Flowers don't self illuminate like LEDs when backlight.
tree and small tree lod changes
added double barrel shotgun @ level 15
waterpipe lvl reduced to 13
protocol++
Interaction menu revive takes 6 seconds to complete
Can no longer move while reviving
lowered craft cost of barricades
spike trap available at level 5
wood barricade available at level 8, woodwire 12, metal 14
ladder available at level 10
Interaction menu revive takes 3 seconds to complete (WIP)
DebugToolsObject moved to editor folder
fixed jumping animation not playing when player repeatedly jumps in rapid succession
double barrel shotgun worldmodel / viewmodel / entity prefabs all setup