223,737 Commits over 3,684 Days - 2.53cph!
Fixed build error in SetDestination
New Unlock Definition - Advanced Leatherworking
Requires player to craft Hat or Animal Hide Bed
Unlocks Tanning Rack, Chest, Legs, Feet and Hand Wraps (not variants like Chest_01)
Tanning Rack now requires 4 wood, 4 stone and 1 animal hide
Chest, Legs, Feet and Hand Wraps now requires 1 animal hide to craft and must be crafted at the Tanning Rack
Fixed Tanning Rack not having collisions or an interaction position
lot placement revamp test
Can now trigger unlock definition unlocks from the Debug Tool->World tab
Moving inventory to server/owner only
Fixed not being able change unlock mode if unlock mode is on default value
Added a stockpiles unlock definition to unlock the stockpile buildings
Fixed a bold tag typo in the the crafting widget
Fixed buttons.
Deer skull doesn't need to be a consumable anymore.
Character sync not for humans. Don't waste network bandwidth.
Manifest
Cleaned up some stuff.
TalentsUI progress, nuked a bunch of loadouts
Rotation overhaul
Fixed camera shake
Merge branch 'master' into rotations
Merge branch 'master' into rotations
Fixed Rotation.Normalize
Merge branch 'rotations' of SpaceUsurperUnity into rotations
reset player camera on stage restart
Null check shit in PlayerInventoryProperties because we're not fucking savages
Fixed Rotation.Normalize
Merge branch 'rotations' of SpaceUsurperUnity into rotations
pxc collision works mid-rotation
Merge branch 'master' into rotations
clamp pxc animation frame
fixed planet rotation
fixed pixelgroup rotation
Merge branch 'master' into rotations
pxc collision works mid-rotation
after controlled modules run out, normal floors start to spawn
fixed planet rotation
fixed pixelgroup rotation
fall damage
if in air for more than 2.2 secs you die on landing
clamp pxc animation frame
Tooltip positioning stuff moved to separate component
Talents progress
Item item fire FX fix
Data updates
knee climb works a little more smoothly
can do it from mid air if the distance off ground is small enough
Toggling grass shadows force-refreshes grass meshes
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
Slight adjustment to Crafting Station.
more weapon definition stuff
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
fixed issues happening when repeatedly hitting jump while climbing
nav_grid and ai_dormant on by default.
Make coherent inspector actually work